AwesomeMod Bug Report Thread
Nienor:
Sell/refine results in the vendoring of nanites - I suppose it might be intended behaviour rather than a bug, but it would be nice if they weren't vendored.
J. M. Pescado:
What are these nanites and what do they do? Do they serve a function, or just vendortrash? Under what circumstances do they serve a function?
witch:
Nanites may be caught, researched, reverse engineered and created. They are an integral part of the creation of robotic trait chips. Reverse engineered they become other parts required for engineering the chips.
Nienor:
Also, there are certain rare types of nanites that one can only create if one has first reverse-engineered one caught in the wild (reverse-engineering teaches one the "recipe", so to speak). The recipes for lower-level nanites can be researched on the crafting station.
As nanites can only be created one by one and need to be selected from a cluttered pie menu, I'd prefer to have the ones I found in the wild in my inventory when I start mass-producing trait chips and bots for money.
vorpal:
Attached is a selection of script errors I get every time when I open the relationship panel of one of my Sims after he's arrived in the future world. In addition to the errors there is a bright red square at the very end of his relationship panel instead of a portrait thumbnail. It's not greyed out, so something in the future world. I can click on it and send a love letter (to whoever this is supposed to be). After a while the selector UI fails and I cannot unselect that Sim anymore. All group members end up being selected.
After the first attempts I had him quit his job before travelling to the future, as the errors mention a fail in the coworker system, but this didn't change anything. The script errors are from the attempts when he was already unemployed.
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Edit: While testing whether I could reproduce this issue without AM in a fresh game I also noticed that with AM, travelling to the future world suffers from a similar issue that I reported above for the Uni world, namely random deletion of Sims. This time, however, it affects both homeless and resident families. Every time I had a test Sim travel to the future at least one resident family simply evaporated. MasterController then found them in the pool of compressed MiniSims. Nothing like this happens without AM.
It may be that this is caused by a process that is similar to both EPs:
-Before a Sim arrives in the Uni world the game shuffles some of the locals, homeless, residents and dorm students around until the empty dorm and fraternity places are occupied. Some homeless are moved in and some residents rendered homeless. Every visit to the Uni world creates a different mix of residents and dorm students.
-Before a Sim arrives in the future world the game shuffles the residents around in order to make space for the Sim's descendant family. When it finds a suitable house for them it evicts the occupants, renders them homeless and moves the descendant family in. With AwesomeMod I noticed that more than one family were evicted and they were all roughly the size of the descendant family. And while the one family that finally gets replaced by the descendant family is successfully rendered homeless, those that might have been tried first are permanently deleted by the mod.
This is at least the conclusion I came to after sending several Sims back and forth to both the Uni and the future world.
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