AwesomeMod Bug Report Thread

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Gwill:
There is a singing profession, but it requires no skill.

witch:
Just like in real life.

vorpal:
Two script errors attached.

The first (12-27-2013) is produced by ErrorTrap and is perhaps related to a problem that I've been having since the 1.55 patch: within the first minute after laoding a save there is a chance that the game will either crash or ErrorTrap will hard-reset either my entire household or some random members. If it doesn't crash within this time the save will play fine for hours without a single crash anymore. This one time now it didn't crash but froze for a few seconds and spit out the script error. As it mentions AM I uploaded it here instead of at twallan's place.

The second (12-24-2013) is an FSE by AM and happens in combination with twallan's Woohoer mod and AM's radar tracking when I am in Map View. Woohooer is set such that it doesn't conflict with AM's rulesets, so the two parties involved were legit. Apart from the error script nothing else happens. As far as I can tell from Map View the interaction still works without problems.

J. M. Pescado:
I have reviewed these errors. The first is some kind of random EAxoid error that occurs without apparent cause or explanation. There doesn't appear to be any obvious reason why and it's rooted into the bowels of the game somewhere.

The second is an Interaction that appears to have bad data, and barfs when a standard function is called as part of rendering the "What are you doing?" section. If it continues to occur, I will set a trap specifically for it, but otherwise, it tends to go away when the offending thing is reset.

vorpal:
Quote from: J. M. Pescado on 2013 December 27, 15:40:16

I have reviewed these errors. The first is some kind of random EAxoid error that occurs without apparent cause or explanation. There doesn't appear to be any obvious reason why and it's rooted into the bowels of the game somewhere.
Is this error also likely to cause crashes? I am still a bit clueless why this particular game is so crash prone, while all my others are not. It's the same save that used to crash when AM still conflicted with the new real estate function that came with the Island Paradise EP.

Quote

The second is an Interaction that appears to have bad data, and barfs when a standard function is called as part of rendering the "What are you doing?" section. If it continues to occur, I will set a trap specifically for it, but otherwise, it tends to go away when the offending thing is reset.

Well, so far I have collected half a dozen of these script errors. The one I posted is just the most recent one.

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