AwesomeMod Bug Report Thread
Roobs:
Quote from: blackninja on 2011 October 23, 00:41:05
3rd. Final issue, you can see it in last picture kind of, that set of round stairs that goes into my basement. Before patch 1.26 I could use the stairs to get into my basement, no problem, even with foundation all around it. Post past 1.26 I can not go down my stairs unless I delete like a 10x10 square of foundation around it before I can use it. I know your not supposed to be able to put those stairs in foundation but it wasn't a problem before.
I believe this problem is EAxian in origin, going by similar reports by people who don't use AM. And I'm personally finding that I can't even place basement stairs on lots even if the offending foundation is deleted entirely. :-\
ElectricSimmer:
Quote from: IAmTheRad on 2011 October 22, 17:40:16
Quote from: ElectricSimmer on 2011 October 22, 16:50:59
Buzz_DigSiteFixer.package (does awesomemod render this one unnecessary?)
They fixed it with the patch. It's unnecessary now.
Finally.Could an unnecessary mod cause a conflict and crash the game somehow? Because now it crashes when I save and quit the game occasionally (save game ends up fine, it seems to crash as soon as it's done writing the save files) and just once in Hidden Springs and both crashes were caused by Custom Content according to the crash log analyzer.
J. M. Pescado:
Quote from: Menaceman on 2011 October 22, 22:37:21
Had a premade sim in Appaloosa Plains visit the hotspot of the night and saved just as he arrived on the lot. Despite there being a rope on the door and a bouncer he walks straight THROUGH the rope and door, niether open, and enters the lot. Me being me, I told him to ask the bouncer for access, so he walks back outside, this time with both the door and rope opening for him only to have the game lock up and CTD as soon as he begins to speak to the bouncer.
Far as I know, not an AwesomeMod problem since there's nothing modded there, and it doesn't happen to me when I enter bars.
Quote from: IAmTheRad on 2011 October 22, 21:04:17
The actual interaction of Fight->Fight! crashes with AwesomeMod.
Fixed.
Quote from: Moryrie on 2011 October 22, 22:34:49
'Addtrait neat' adds 'neatpet' trait to humanoid sims.
Altered parser priority to favor exact matches to internal name first.
Quote from: Moryrie on 2011 October 22, 22:34:49
edit: Got this while switching to the household of a time machine clone.
Neighborhood is corrupt, you have duplicates in your neighborhood.
blackninja:
Just installed the newest version of AM. I loaded up my save, and my main sim had an action in his que, move clothes to dryer, that was canceled when I told him to do something. The action however stayed in his que, with the red x over it, not being removed. I set time to fastest you can do without console, and he sat there for about 3 hours not moving with the action not being dropped.
ElectricSimmer:
Game seems to be stable for me now after deleting all my .cache files and removing that digsite fix mod.
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