AwesomeMod Bug Report Thread

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Andygal:
I saw one too, I thought it was hilarious :) There were even wake effects on the road.

Skadi:
Quote from: zmeu on 2013 July 02, 00:18:16

I have not played the Sims in a while and just bought a package from Steam that is up to Supernatural and reports game version 1.55
I installed the latest awesomemod and when the game launches I get an error "Non-critical core mismatch! A core file not part of AwesomeMod does not match expected values." I press ignore and the game launches but all buttons are unclickable and all pulldowns are blank. I am running a clean install with nothing but awesomemod and framework for mods.

Any ideas?

Thanks


AM is only up to 1.50. 1.55 is in testing - if you can find it, you get to use it. If not, wait for the stable release.

I think I have worked out what is causing the sound issues - I have that stupid swan peddle boat in IP and my sound stopped when some townie was on it. Managed to nuke it, no issue.

Slymenstra:
Flagrant system error. Test version of Awesome. I do have other mods, but they are "supposedly" up to date. IP patched to 1.55

My Sim went to play with the Gnubb set thing on a community lot and all it had was "Join Game" with a Sim standing next to it. My Sim sat there for a few minutes and no game started. So I had her greet the Sim I thought was trying to initiate a game and got this. I clicked the okay check mark and everything was fine. The Gnubb set could be played with.

Sims3.SimIFace.SacsErrorException: This state machine does not have a valid C++ driver, which is usually caused by a call to StopAllAnimation(). It is likely that the host object was reset. Objects that host state machines should null out and re-acquire state machines on reset. They may also avoid calling the base DoReset on GameObject if they do not need its functionality. (actor = 'x', state = 'SittingIdle') #0: 0x00014 throw in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:CheckForException () () #1: 0x0058d call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (991FB7D0 [1] [4135FA68] [D9661618] [64] [-1] [00000000] [00000000] [00000000] ) #2: 0x0001e call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int) (991FB7D0 [1] [4135FA68] [D9661618] [64] [-1] ) #3: 0x00067 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.SittingPosture:Idle () () #4: 0x00021 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:PostureIdle () () #5: 0x000a4 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:LoopIdle () () #6: 0x00022 callvirt in Sims3.Gameplay.Actors.Sim+SwitchOutfitHelper:Wait (bool) (6ED8A070 [1] ) #7: 0x0000d callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SwitchToOutfitWithSpin (Sims3.Gameplay.Actors.Sim/SwitchOutfitHelper,bool) (AC4A9330 [6ED8A070] [0] ) #8: 0x00006 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SwitchToOutfitWithSpin (Sims3.Gameplay.Actors.Sim/SwitchOutfitHelper) (AC4A9330 [6ED8A070] ) #9: 0x00045 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SwitchToOutfitWithSpin (Sims3.Gameplay.Actors.Sim/ClothesChangeReason,Sims3.SimIFace.CAS.OutfitCategories,bool,bool,bool) (AC4A9330 [9] [262144] [1] [1] [0] ) #10: 0x00012 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SwitchToOutfitWithSpin (Sims3.Gameplay.Actors.Sim/ClothesChangeReason,Sims3.SimIFace.CAS.OutfitCategories,bool,bool) (AC4A9330 [9] [262144] [1] [1] ) #11: 0x0000e call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SwitchToOutfitWithSpin (Sims3.Gameplay.Actors.Sim/ClothesChangeReason,Sims3.SimIFace.CAS.OutfitCategories,bool) (AC4A9330 [9] [262144] [1] ) #12: 0x0001d call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SwitchToOutfitWithSpin (Sims3.Gameplay.Actors.Sim/ClothesChangeReason) (AC4A9330 [9] ) #13: 0x00036 callvirt in Awesome.Macro.Awesome.Macro.OneShotCommander:RunLoop () () #14: 0x00023 callvirt in Awesome.Macro.Awesome.Macro.StationKeeper:Run () () #15: 0x000cf stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #16: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #17: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #18: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #19: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

vorpal:
Is it AM that added icons to the bar drinks with a picture of the type of drink? If so, they don't show anymore.

J. M. Pescado:
Quote from: vorpal on 2013 July 02, 16:34:08

Is it AM that added icons to the bar drinks with a picture of the type of drink? If so, they don't show anymore.

I don't remember seeing anything changed there. Where are you attempting this?

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