AwesomeMod Bug Report Thread
Thepumpula:
Hi,
I have used Am for quite a long time now.. oh.. and love it.. I use sims 2 style aging, and lately have noticed that even though it is definately on (have been checking and double checking) my sims in unactive households have started to age and grow up.. any idea what is going on.. i donīt have any other hacks exept nraas woohooer.. and so far these two has worked just fine together.. I have all the expansion up to generations, and yes have patched my game and the awesomemod version is the one i should have.. Help??
Skadi:
Quote from: Thepumpula on 2013 January 13, 18:17:24
Hi,
I have used Am for quite a long time now.. oh.. and love it.. I use sims 2 style aging, and lately have noticed that even though it is definately on (have been checking and double checking) my sims in unactive households have started to age and grow up.. any idea what is going on.. i donīt have any other hacks exept nraas woohooer.. and so far these two has worked just fine together.. I have all the expansion up to generations, and yes have patched my game and the awesomemod version is the one i should have.. Help??
Others have mentioned some oddness with TS2 style aging at the moment, you may be better off just switching aging off in the mean time.
J. M. Pescado:
I am investigating the aging issue, but examining the code reveals no particular reason why this happens, other than perhaps your game having a backlog of aging that it was slowly working through before you turned it on. The cutoff seems quite clear, unless something is now suddenly managing to bypass it. Can you directly observe the aging? Does it happen with only specific ages, such as elders dying, or is it acting as if the setting is being ignored?
witch:
I moved a couple of cowboys into the Bedlington's place, but even though there were enough bedrooms, and I named all the lot's text fields 'Bedlington', awesomemod insisted on moving them repeatedly to a small starter home, along with their horses.
Thepumpula:
Quote from: J. M. Pescado on 2013 January 14, 09:05:27
I am investigating the aging issue, but examining the code reveals no particular reason why this happens, other than perhaps your game having a backlog of aging that it was slowly working through before you turned it on. The cutoff seems quite clear, unless something is now suddenly managing to bypass it. Can you directly observe the aging? Does it happen with only specific ages, such as elders dying, or is it acting as if the setting is being ignored?
So far has aged babies to toddlers, toddlers to children and children to teenagers..
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