AwesomeMod Bug Report Thread

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PA:
Quote from: J. M. Pescado on 2012 December 29, 18:49:46

It takes about an in-game day or two for the system go to into effect, so if you're loading up and immediately testing, the aliens haven't received their ship yet.


I have played one save about 3 sim days hoping for my aliens to get their UFOs, but it appears they haven't.  I even tried using debug interactions to force an alien visitation, bought the alien a UFO and put it into his inventory, which he promptly used to leave the lot...and the aliens still have no UFOs in their inventories.  Edit: To clarify, the alien that I bought the UFO looks to have lost it somehow in the intervening days.

Cyron:
So I played for over a Sim-week now after installing the latest release.
I have also played different neighborhoods but my Sims still don't get abducted and just now I have seen an alien leaving a lot with a taxi again.

J. M. Pescado:
Hrm, now that is peculiar. Where do the aliens go when they leave? Do a "siminfo" on that alien. It's possible that they're losing ther inventories on deinstantiation if they happen to have been stationed offworld. I'll investigate the issue more closely.

PA:
I'm not sure how to do that; if it is the "Who Am I?" interaction, this is what the alien shows when he is in-world:


I don't know how to do anything similar to a sim that is only accessible via relationship panel.

In the relationships panel, the alien has the same greyed out look that sims from Foreignia do and when I invited him over to get his stats, he appeared at the ass-end of the map, same place adult sims do when a "free vacation" goes haywire.

Mooingloudly:
I tried giving the aliens a ship using Master Controller and Buy debug.  They appear to be keeping the ship now and no new aliens have spawned. But I haven't seen any abductions at this point.

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