AwesomeMod Bug Report Thread
J. M. Pescado:
Quote from: Cyron on 2012 December 26, 20:53:35
Having every other mod installed except awesomemod = immediately successful abductions.
Will be fixed: Was caused by AwesomeMod suppressing the "give free lunches to everyone" routine affecting the NPC alien fambly as well: NPC alien fambly will now receive the UFO to perform abductions with.
Quote from: Spaldingas on 2012 December 25, 16:27:39
Quote from: Maranatah on 2012 November 20, 19:09:10
I noticed another issue: even though Sims 2 style aging is enabled in the Config, a non-active sim died while I was playing with another household. He was an elder who had over a week to live when I played with his household. Day before a note about his death came, there was a pop-up about him going to die soon. I've never had this kind of issues before and I've used the Sims 2 aging since it became an option with AM. Now it looks like it doesn't work. (Using the 19/11 version of AM)
I noticed this too. Very annoying as I live for TS2-style aging! It has screwed up my gameplay as now everyone has aged up. Any way this can be fixed?
I am unable to verify this. Check that the proper option is actually registering as enabled in SetConfig? Nothing there appears to have changed, unless you have a third-party aging controller.
Quote from: Madame Mim on 2012 December 15, 04:27:22
Which reminds me. If my child Sim has a 'snow day' is there any way we can enforce that all child Sims in the hood will? It seems silly that the kids one block over who attend the same school are forced in when mine stays home and has no-one to play with.
In theory, every single School Career work alarm is supposed to handle this. I have no idea why it does not, but I am not sure adding a global set check to every single school for every single school is wise at this point.
Spaldingas:
Quote from: J. M. Pescado on 2012 December 27, 16:03:31
Quote from: Spaldingas on 2012 December 25, 16:27:39
Quote from: Maranatah on 2012 November 20, 19:09:10
I noticed another issue: even though Sims 2 style aging is enabled in the Config, a non-active sim died while I was playing with another household. He was an elder who had over a week to live when I played with his household. Day before a note about his death came, there was a pop-up about him going to die soon. I've never had this kind of issues before and I've used the Sims 2 aging since it became an option with AM. Now it looks like it doesn't work. (Using the 19/11 version of AM)
I noticed this too. Very annoying as I live for TS2-style aging! It has screwed up my gameplay as now everyone has aged up. Any way this can be fixed?
I am unable to verify this. Check that the proper option is actually registering as enabled in SetConfig? Nothing there appears to have changed, unless you have a third-party aging controller.
It's definitely enabled, and there is no third-party aging controller. The only other mod I have installed is Overwatch; could this be causing it?
Gwill:
Quote from: Valerie on 2012 December 25, 16:25:12
I just got a new laptop ( Windows 8 ) so I started sims to make a new game and I made a werewolf male and hit randomize (because I'm too lazy to go through each and every slider) and the mouse just keeps spinning and loading even though the sim had already randomized itself.
I've noticed this too. Whenever I create supernaturals in CAS I make sure to do all the work while they're still human and change the species at the very end.
Valerie:
Quote from: Gwill on 2012 December 28, 14:40:58
Quote from: Valerie on 2012 December 25, 16:25:12
I just got a new laptop ( Windows 8 ) so I started sims to make a new game and I made a werewolf male and hit randomize (because I'm too lazy to go through each and every slider) and the mouse just keeps spinning and loading even though the sim had already randomized itself.
I've noticed this too. Whenever I create supernaturals in CAS I make sure to do all the work while they're still human and change the species at the very end.
I cleared out awesome mod and it seemed to allow randomization without freezing like that (even in supernatural form). Is that the same for you? I'm not sure if it's conflicting with another mod I have. & Yeah no one really responded to my post so I just started making them as humans. But you don't have to wait til you're done clothing them to change them, just the randomization glitches.
Cyron:
I found a new release about two days ago (or was it yesterday?). Is the UFO bug supposed to be fixed with this?
Because it's not.
Just asking.
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