FPS limiter limiting FPS in an undesirable way after installing HELS
Skadi:
Have you tried process monitor yet?
Claeric:
Yeah, there are no over-loading packages at all. I also used the dashboard like crazy.
I have not tried testing over and over removing entire loads of packages but I suppose I have to now. What a pain.
But I haven't added anything since before this started. :\
And I might be going crazy, but I'm pretty sure a sim hour takes ~10-12 seconds with the TV turned off, but 16-18 with it on. >_>
Edit again:
Well. This is insane.
Removed ALL mods. Tried again. (My "trying" method here is to zoom to the map, zoom to a lot, see how fast it loads, zoom to another, zoom to another, and then try the first one again to see if it loads faster).
I am under the impression the cache gets better to a certain extent after the first time. Wehn I tested this, each and EVERY time, a few of the lots I tried would take an absolute eternity. 10+ seconds for a few. Wolff Manor(sometimes fast and sometimes slow) some tall house, a museum, some other house.
But it persisted WITH NO MODS. So I went to another town, one I made, and tried it with a few lots- a smal one with big oepnings to see the entire inside, a graveyard, a large palace, and a full decorated pool.
They all took a second to load. Here's the thing: The next test, after closing out and opening the game again, they loaded FASTER. Sunset Valley was not doing this.
So I added my mods back, a few packages at a time, and not once did it ever slow back down.
So apparently my issue is not mods. It is not corrupt packages. It is nothing like that.
It's Sunset Valley. My version of sunsest valley, for whatever reason, renders lots quite slowly, and does not seem to have a functioning, filling cache(note that I deleted it a day ago) It never gets any faster, even if I dont exit but simply go back to a house I just had loaded. It just seems plain broken.
So I suppose I'll start a new one and see what happens. It seemed to render fine and at acceptable speeds in my custom town. A huge palace loaded in an instant but tiny little wolff manor and a tiny little house would take 10x as long to fully render in sunset valley.
How disappointing.
I have now tested 3x speed and moving the camera in the custom town, and it is as it should be.
A brand new sunset valley is also as it should be! The cache seems to function properly, and things are loading just fine after being loaded once initially.
Mosquito:
Noticed the same, lag issue as well. Don`t have HELS, but did patch to the latest version (things a guy would do just to stay awesome... ::)). Had a SV neighborhood since I first installed the game, and would hate to loose it.
I blame it on the patch. We all have our dashboards and compressors, don`t we? We clean out our cache files on a regular basis, right? So, the logic dictates - EAxis.
Claeric:
Well, try a new neighborhood and test.
I really do think the watching-a-house-load method is a pretty good test, considering it makes it clear if things are loading slow and can be used to see if the cache is working properly.
J. M. Pescado:
Quote from: Mosquito on 2010 February 16, 04:53:56
I blame it on the patch. We all have our dashboards and compressors, don`t we? We clean out our cache files on a regular basis, right? So, the logic dictates - EAxis.
Yes, well, it happens to you and not me, therefore, it is your fault.
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