Fishtank woes
Capitaine Marie:
I nearly sprayed pop all over the screen! :D (Yes, sometimes I can be too easily amused.)
ChilltownNJ:
What is your butt doing that close to the monitor?
EDIT:Oh wait, it's getting late and my eyes are starting to cross, got me seeing double...
Capitaine Marie:
Someone at another forum pointed out that goldfish are bait for black goldfish, and that may be why they keep disappearing. I'm going to test that theory with other fish.
Quote from: TashaFaun on 2010 February 11, 11:08:43
Quote from: ChilltownNJ on 2010 February 11, 07:16:29
What is your butt doing that close to the monitor?
EDIT:Oh wait, it's getting late and my eyes are starting to cross, got me seeing double...
It's ok, I saw "poop" too. :D
:P
highstresslevel:
Quote from: Skadi on 2010 February 11, 02:46:10
Is it possible the fish are eating each other? That would be seriously cool.
Code:
<!--Range: 0 - 1 Description: The chance that Hopeless romantics will react to fish woohooing-->
</kReactionChanceHopelessRomantic>
<kReactionChanceMeanSpiritedOrEvil value="1">
<!--Range: 0 - 1 Description: The chance that Mean Spirited or Evil Sims will react to fish dying or being preyed-->
</kReactionChanceMeanSpiritedOrEvil>
<kReactionChanceExcitable value="1">
<!--Range: 0 - 1 Description: The chance that Excitable Sims will react to fish woohooing or being preyed-->
</kReactionChanceExcitable>
<kReactionChanceOverEmotional value="1">
<!--Range: 0 - 1 Description: The chance that Over Emotional Sims will react to fish woohooing, being preyed, or dying-->
</kReactionChanceOverEmotional>
<kReactionGainMeanSpiritedOrEvil value="15">
<!--Range: 0+ Description: The Fun motive gain for Mean Spirited and Evil Sims when a fish dies or gets preyed on-->
</kReactionGainMeanSpiritedOrEvil>
<kReactionChanceNonAngler value="0.45">
<!--Range: 0 - 1 Description: The chance that non-Angler Sims will learn the bait when fish are preyed-->
So, yeah. Fish woohoo, die, and eat each other.
Skadi:
OMFG - EA actually put something cool in the game for once!
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