How To Get AwesomeMOD work with High-End Loft
dedust:
Gahh. Looks like I'm stumbling over my own AM for Mac installation instructions, can't get this bloody thing to work :(
Latest patch, HELS, newest AM (test version). And a Mac, obviously.
AM didn't work after HELS, at that point I had mods/packages only in the WA folder, everything had worked just peachy before. So, the files should be somewhere else.
Then I moved them over to the HELS folder, not working there either. Also none of the CC work, meaning they're in the wrong place too.
I have tried the base game folder as well with no luck.
Tried placing the framework in all 3 folders, switched the Mods folder around, nothing seems to work. Copied the Mods folder in every 3 game folders and switched the Packages folder around, same thing.
The game loads fine, doesn't get stuck anywhere, so no problem there.
I'm totally lost here, wtf has happened to this game ???
edit: I take all this back. Turns out I had the Resource.cfg in the Mods/Files for some reason. I wonder how did it work with WA then, for all I know it was in Mods/Files all the time.
Strange.
virgali:
I hope I won't get sporked for this but I rather ask it here right away before I install AM. If I understood what was said here well, you only need to move the Resource file, the mods folder and that dll file thingy to the folder that contains the lasted pack.
The thing is that I never moved the dll file. I totally forgot that it excisted and that it's needed for the framework to work. It's still in my BG folder and I was able to load everything just fine. I honestly rather leave it there if I won't have any problems for it being there.
Also I would like if someone could confirm that it isn't needed to have the files in all three of the main folders but that Coconor instructed it that way to prevent confusion.
ChilltownNJ:
Quote from: virgali on 2010 February 08, 19:04:31
Also I would like if someone could confirm that it isn't needed to have the files in all three of the main folders but that Coconor instructed it that way to prevent confusion.
Ok, I have just tested a couple of 5 scenarios.
I currently have Base Game, WA and HELS installed and working perfectly. All of my mods, including Awesome Mod, and package files are located in the Base Game Mods folder. I have the entire framework installed in BG, WA and HELS. Also, all EA downloads were previously installed prior to 1.8 patch and the .dbc files have been moved to the BG mods folder with the resource.cfg file updated to reflect that change.
Scenario 1: I deleted the d3dx9_31.dll file from HELS. Game freezes upon load, stuck at loading screen.
Scenario 2: I put the d3dx90_31.dll back into HELS and deleted d3dx90_31.dll from BG and WA. Game runs fine, during test, for 5 mins. All content .dbc and .package files are running without error.
Scenario 3: I deleted the mods folder from both HELS and WA and the game runs fine as in Scenario 2.
Scenario 4: Continuing from Scenario 3, I moved the Mods folder and the resource.cfg from BG folder into WA folder and the game runs fine.
Scenario 5: Continuing from Scenario 4, I moved the Mods folder and the resource.cfg from WA folder into HELS folder and the game runs fine.
Conclusion: The game will run fine fine so long as d3dx90_31.dll is located in the most recent SP or EP. Your mods folder can be in either SP, EP or BG so long as your resource.cfg reflects the location of your mods.
Suggestion: Seeing as the game runs fine for me with Scenario 3 I would suggest, to keep things organized, to keep all mods and such in Base Game. Also, Sims3Dashboard, as of yet, doesn't detect mods located in an Ep or SP above WA. Just make sure that the most recent SP or Ep contains the d3dx90_31.dll.
And yes, Coconner's instructions were on point when it comes to minimizing issues for ID-10-Ts.
*Edited to include Scenario 4 and 5, to make things more complete.*
dragoaskani:
Been a long time since I was over this way. Didn't have much time to play this with my whole wow addiction. Now that I am retired from that I find I have more time to play other things again. Anyways, Thanks Pescado for getting the HELs version out the door so quick. Works great!
Inf:
Good Morning..This being my first & probably only post on the forum. <==}=- * Likes to lurk more than post :D*
Ok, I read this entire thread and ended up doing some experimenting myself.
When I first started with Sims 3 I didn't find out about AM till later on down the road...approx. 2 months later. I was working with other modders getting stuff out. Figuring code how the game was written and other little oddities. But anyways, since I have found JM's AM I have come to really like it. Things that make it nice are the configuration ability and ease of reconfiguring it the way I like to play.
But on a happier note: I got this to work with HELs this morning.
I thought I might share my little bit of insight on what I did to get AM to work in my game.
My steps are as follows & might work for you as well.
NOTE: I purchased the Base Game and WA but DL'd the Vitality Version of HELs. *** Try before I buy is my Motto *** Will be buying HELs this weekend when I get paid. ***
1. Backed up all my crap. All my mods / saves / houses / sims etc etc etc.
2. Took the entire game off my system. Complete Erasure. Registry entries and all.
3. Reinstalled clean all 3. Base Game / WA / HELs
4. Cracked HELs with Vitality's crack on the ISO.
5. Placed all my mods back in the respective area. /Sims 3/Mods/Packages/
6. Put the Resource.cfg file in the root of the Sims 3 Directory. Made sure framework from Delphy was installed correctly.
7. Took the Resource.cfg file that comes with any of the package files anymore and placed that 93byte file in the root of /Sims 3/Game/Bin/ overwriting the original 384byte file that is located in that directory.
8. Copied that same file into the root of the /Sims 3/WA/Game/Bin/ overwriting the original 384byte file located in that directory as well.
NOTE: DO NOT REPLACE THE Resource.cfg in the root of the HELs Folder. The game will not load without the original 384byte file from the disk. Which if you make that mistake like I did you can copy it directly off the ISO or DVD *** if you own it ***
9. Placed the newest AM posted on the DL link from the forum in my Mods folder. http://beta.moreawesomethanyou.com/ts3/base/awesome.zip
10. Placed the d3dx9_31.dll in all 3 root directories of the game.
ex. /Sims 3/Game/Bin/
/Sims 3/WA/Game/Bin/
/Sims 3/HELs/Game/Bin/
11. Placed all my extra crap from my Documents folder that the game requires you to have to play. *** Saves / Store Bought BS / and all that jazz ***
12. Clicked on the icon for the Game in the HELs folder -={ TS3SP01.exe }=- *** NOT THE LAUNCHER executable***
13. It loaded everything up and AM is working like it was before.
14. Gj on this quick fix JM. And thanks for working on this so quickly.
You got me hooked on your mod JM. I'm truly a fan of your art and craft. You allow me to be able to play my game the way I want and how I want for now. ;)
So till the next time I decide to post something...have a Great Day and Happy Simming and hopefully my little tidbit of a post here helps someone. ;)
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