How To Get AwesomeMOD work with High-End Loft
morriganrant:
Quote from: Bain on 2010 February 04, 09:42:04
This step is handled in step one by copying framework files as instructed and becomes redundant. Restating a step that is already accomplished confuses sheep. By the way, I have the d3dx9_31.dll in the WA Game>Bin folder only, game launches. Without it in that location the game hangs up.
That happened to me when WA was patched to 2.2 or 2.3 but Base was not at 1.8 because I just never noticed due to not actually having played for several patches until WA came out and I felt like playing again. After reinstalling Base and WA and patching it up fully, the issue never appeared again.
I have also noticed that a lot of people seem to have a problem with Coconnor's instruction right here:
C:/Program Files/Electronic Arts/The Sims 3/World Adventures
Why is World Adventures in a subfolder inside of The Sims 3? Apparently the rest of us know that we aren't supposed to be in any subfolder, but ...
Angie Baby:
Quote from: J. M. Pescado on 2010 February 03, 02:48:28
1.9/2.4/HELS test version available here.
Installed and working perfectly.
eevilcat:
HELS installed fine and the updated awesomemod is running ok first time. I only played for an hour or two but swapped around a few households in the time and there was one spawning from the previously saved game and a couple of new impregnations. The few pieces of *acquired* store content I have are also showing up ok. Not bad at all given I haven't played the game for about a month, maybe longer.
tizerist:
So the new test AM stays in WA Mods\Packages?
But the framework files get copied - not cut - into HELS Game\Bin?
In this case I'm getting "no disc found"
I'm even getting this after uninstalling HELS and just using a WA AM as before.
Playing this game gets more obscure by the day...
tizerist:
Works now. Was incorrect resource file, thanks.
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