CAW lot placing weirdness

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Lion:
I'm trying to make a world specifically for lot building (see this thread).  I got a weird problem with placing lots. I can't draw more lots after only a few lots (8, 11, 13, something like that) . Roads can't be drawn in that area as well (you can see they stop going towards the lots on the pic).  Expanding the gap between lots to 3 does not solve the problem.








I have been putting dozens of lots together with one square in between. Proof:







Zazazu:
In the example pic (the problem one) you only have a one-tile gap, right? I ran into the same problem. That's actually why a few areas in Asherton feature sidewalks running through the residential areas, because the damn CAW just wouldn't let met place more than a few one-tile-spaced lots together and I had to space out some more.

Changing dimensions can sometimes help. For example:


Here CAW was being cooperative. I was able to have four lots the same dimensions with a one-space buffer.


Here, I had planned to have a five-lot block with the two lots on each end and just one spanning north-to-south in the center. CAW decided it wouldn't allow that middle lot with a one-space buffer. It would allow something with the same depth but a smaller width (two-space buffer to the other lots). That didn't look right. I was able to get CAW to accept two smaller lots in the center space with a one-space buffer between everything where it wouldn't accept just one lot. If I recall correctly, this was the only size combination I could get to work in the space. Why wouldn't CAW allow it? Who the hell knows.


Here, I had major, major issues with CAW allowing one-space buffers at all. I finally could get it to work by staggering depths and fitting in a two-space buffer every few lots. Again, why?

Sorry about the dark photos. I playtest during sim day and build during sim night.

It's definitely general bitchery with CAW. I can't see a pattern, though.

J. M. Pescado:
The pattern appears to be that you have this compulsive inability to draw parallel lines, so the lots are trying to get closer than 1 tile.

Lion:
Quote from: Zazazu on 2010 January 29, 23:26:16

In the example pic (the problem one) you only have a one-tile gap, right?

No, I had one-tile gap, two-tile gap, three-tile gap.

Quote from: Zazazu on 2010 January 29, 23:26:16

Sorry about the dark photos. I playtest during sim day and build during sim night.

Very funny.

Quote from: J. M. Pescado on 2010 January 30, 02:16:06

The pattern appears to be that you have this compulsive inability to draw parallel lines, so the lots are trying to get closer than 1 tile.


I can attest to that. Sometimes CAW just does not allow one-tile buffer and demands a two-tile buffer instead, for no reason, even when everything is snapped to grid, and the ground is absolutely flat.

But my weirdness is not quite like the two-tile buffer though. After I lined up a bunch of lots, I could not draw any lot or place road in a roughly 100-tile radius.

J. M. Pescado:
Check the coordinates of the lot. Perhaps they've suffered floating point error and are no longer quite right.

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