Fargo Updated
Sarafina:
I love the new world, but I am having some performance issues. Up until now, I've never had any problem running the game on all high settings, but I noticed that this world runs a little jaggedly and choppy. It's not horrible, I can still play, but it's just not smooth like before. I also had some weirdness placing lots, they didn't show completely in any mode other than playing the house directly (Buildings themselves, trees and plants showed). So anytime I was playing another house, or walking around town past it, or in edit town mode, they weren't showing. Again, still playable but odd behavior.
Anyone else having this?
The_Goddess:
It's not my world causing this—it's the game. I put a bit more detail into my world than your standard world. My lots are closer together; this means that when you have your settings set high, you had better have a ‘rocking' graphics card to handle the extra detail. I recently had to remove my Radeon 5750, and I see a significant change in how lots and objects on them render as a result. I'm sorry I really was not thinking about how other people's computers would handle such a detailed and compact world. You might try placing lots that do not have a whole lot of yard clutter and other details. Also, try leaving some lots empty as opposed to having houses on every lot.
jmtmom:
I really like this world, the different plateaus are great. It's by far the best world I've tried out.
Some of the lots are oddly shaped however and I can't quite fit what I want to on them. I'm wondering if you could upload the CAW files so I can put in lots the size I need. Stupid EA, should have made lot resizing and deleting part of the game, but of course they didn't.
Tingeling:
I second that request. The town is nicely decorated, but since I tend to keep a variety of lots in my sims towns that are too big or too small for Springville, it would be nice to be able to customize it further. Great job, either way.
Edit: I have experienced some issues after installing and playing Fargo/Springville and I wonder if it could be the result of bad routing in the neighbourhood itself. I read over at MTS that some people were having lag issues and their experience amounted to the fact that some sims simultaneously tried to route through the world and since the paths have been chopped off at certain points the game starts to lag heavily.
The_Goddess:
Quote from: Tingeling on 2010 February 16, 15:48:10
I have experienced some issues after installing and playing Fargo/Springville and I wonder if it could be the result of bad routing in the neighbourhood itself. I read over at MTS that some people were having lag issues and their experience amounted to the fact that some sims simultaneously tried to route through the world and since the paths have been chopped off at certain points the game starts to lag heavily.
I'm not noticing any lag in my game. I'm running my game with a minimal amount of custom content. Routing should not be an issue as I've put in more roads than other worlds, and there are a number of alternate routes to get to most places. I would be more inclined to blame the fact that this world is rather large compared to what EA put out. There are more lots and they are closer together than Sunset Valley and Riverview.
This is the first world I created. I'm sure that as I discover better ways of doing things, future worlds will run more smoothly. I've already pinpointed a few things I will do differently in the future. Until then this world suites my needs and wants, better than EA's worlds.
In the first version of Fargo I uploaded, (Read comments further up this thread) there were about 5 intersections I did not click together properly. I immediately fixed and re-uploaded the world. If you are experiencing routing problems with the first version, I recommend getting the updated version. Also try bulldozing any lots you put on the island, as there are no roads to or from it.
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