Sims 3: Integrated Economy

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CharmingFirewaller:
Oh, I see. So the cash registers are pretty much just tiny rabbit holes accompanied by NPCs? I hope they get modded too. Right now, even with "owned" community lots, it still doesn't feel like the sim actually owns them. It would be nice if we could decide what food to serve at the Bistro or pick out the uniforms at the Hospital. These are little things but they can make a huge difference when customizing our towns.

chann:
Quote from: CharmingFirewaller on 2010 January 21, 00:52:46

On a happier note, we do have certain content available that could make this system work. The "Give" interaction mod by treeag from MTS2 allows transactions so we could, for example, transfer items from our sims' inventories to the mayor's when paying taxes. Of course, that would take forever but it's all I can think of for now. A better alternative would be something similar to Monique's Automatic Payment Mod for the Sims 2. God, I miss those days...


twallan's Supercomputer has a Money Transfer feature, though I don't know if it's automatic.

By the way, JadeElliott's site is still available (partially) on the Wayback Machine.

J. M. Pescado:
Quote from: CharmingFirewaller on 2010 January 21, 01:32:11

Oh, I see. So the cash registers are pretty much just tiny rabbit holes accompanied by NPCs? I hope they get modded too. Right now, even with "owned" community lots, it still doesn't feel like the sim actually owns them. It would be nice if we could decide what food to serve at the Bistro or pick out the uniforms at the Hospital. These are little things but they can make a huge difference when customizing our towns.
This is possible, but would involve procedures that could break compatibility should you ever remove the mod that enabled it. Do you WANT a vendor lock-in scenario?

Heinel:
Quote from: LauraW on 2010 January 20, 23:06:04

I used Jade's model in my game play and I miss it terribly. I am still hoping for an OFB type pack but I have a feeling they are moving away from strategy in this game and more toward rpg-like features.


Well, gardening and nectar making is sort of like a strategy game.  And it would make sense that if they continue to add stuff like this they should also have an OFB type expansion.  It's pretty underwhelming seeing your well-aged nectar just go poof when you sell them...

CharmingFirewaller:
Quote from: chann on 2010 January 21, 03:14:12

Quote from: CharmingFirewaller on 2010 January 21, 00:52:46

On a happier note, we do have certain content available that could make this system work. The "Give" interaction mod by treeag from MTS2 allows transactions so we could, for example, transfer items from our sims' inventories to the mayor's when paying taxes. Of course, that would take forever but it's all I can think of for now. A better alternative would be something similar to Monique's Automatic Payment Mod for the Sims 2. God, I miss those days...


twallan's Supercomputer has a Money Transfer feature, though I don't know if it's automatic.

By the way, JadeElliott's site is still available (partially) on the Wayback Machine.


Thanks, I thought twallan's Supercomputer only dealt with town events and aging. Now that I know it has a money transfer feature, I'm trying it out. :)

And Pescado, by breaking compatibility do you mean that the hood would no longer work if the mod were to be taken out or would the entire game cease to function properly? If it's the latter then I guess we can forget about it then. Better safe than sorry, right?

Quote from: Heinel on 2010 January 21, 05:31:53

Quote from: LauraW on 2010 January 20, 23:06:04

I used Jade's model in my game play and I miss it terribly. I am still hoping for an OFB type pack but I have a feeling they are moving away from strategy in this game and more toward rpg-like features.


Well, gardening and nectar making is sort of like a strategy game.  And it would make sense that if they continue to add stuff like this they should also have an OFB type expansion.  It's pretty underwhelming seeing your well-aged nectar just go poof when you sell them...


That's a good point.They really should expand on that and give our sims more to do. I can hardly wait for the restaurant podium to return. And I've always wondered...why are there rabbit holes for police officers and doctors but firefighters and pizza delivery people come out of nowhere? They could have simply added a fire station and pizzeria (or used the Diner instead of giving it the same function as the Bistro).

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