Sims 3: Integrated Economy
LauraW:
The problem with the cash registers is that they randomly assign sims. So if I want Mitch Becker to run the little shop I made, I can't assign him to the register. A simple mod to assign folks to a register would be nice. Also, a way to pay sims that are working that register. While it would be nice if the pay check comes from the shop owner, its not necessary I suppose.
I know people have made unemployed careers. Maybe a self-employed career with some income so that our sims that work in shops actually get money. Yes, we can do this individually but that means they starve if we are not playing them or worse, they get a rabbit hole job.
I would like to make a world where the economy is a somewhat closed system. I don't mind so much if some folks, such as the doctors, teachers, etc. work at rabbit holes where the money comes from nowhere. But if Buck Winthrop owns the local arcade and hires Mitch to work there, I would prefer the money to come from Buck rather than from nowhere. But since that might be too much, some sort of 'cash register assigned job with a salary' would be better than nothing. Also, a method for Buck to own his shop without locating it on his residential property would be nice as well.
Gardening and wine making is strategy but more a micro strategy than world strategy. Now, if one could make wine, sell it to Buck's shop and then Buck could resell it to Sims, that would be much better.
CharmingFirewaller:
It's a shame that the cash registers pick random sims. Does this mean anyone on the lot could get picked or is a new NPC generated for the job? Either way, it's always better to have the option to choose, like you said. And at the moment, even if a sim owns the Grocery Store, the items being sold and money being made seem to come out of nowhere too.
In a closed system the items available at the store should come from the sims themselves (farmers, fishermen, etc.) and purchased by other sims (buyers) whose money would end up in the producers' accounts. At the moment the stores never seem to run out of stock and this makes gameplay not only easy but unrealistic. What the farmers grow should affect the rest of the community because if the Riverview farm suffers, where is the Grocery Store getting all those vegetables from?
Right now, farming and fishing only benefit the sims involved. They can either eat what they grow/catch or sell, but this has no effect on the rest of the town.
J. M. Pescado:
Quote from: CharmingFirewaller on 2010 January 21, 17:39:05
What the farmers grow should affect the rest of the community because if the Riverview farm suffers, where is the Grocery Store getting all those vegetables from? Right now, farming and fishing only benefits the sims involved. They can either eat what they grow/catch or sell, but this has no effect on the rest of the town.
Presumably, stuff is imported from the World, because all the items in the store are of very bad quality, suggesting that they've been left on the truck way past their sell-by dates.
MrMugg:
Quote from: CharmingFirewaller on 2010 January 20, 21:18:36
Just for nostalgia's sake, I went and visited some of my favorite Sims 2 sites and came across tutorials by a player named Jade Elliott (who probably hasn't even purchased the Sims 3 since she up and left long before its release). For those who are familiar with her old blog you'd probably know how fond she was of the integrated economy in her game. Transactions were made between sims, residents paid taxes and a mayor was even elected (based on relationship points and other factors, if I remember correctly). It made the town/hood come to life.
This caught my interest. I had started a legacy town awhile ago in Sims 2 with only one sim, and my goal was to build the neighborhood up and only have businesses that were run by citizens there. The election of mayor and taxes are really interesting, though. I would like to learn more about that, but the Wayback Machine link doesn't come up with the site.
I would like to see something like this in Sims 3, but I'm finding it harder to believe to be possible. It seems like EA is forcing us to play "their way", and their way certainly isn't the "awesome" way.
LauraW:
Quote from: CharmingFirewaller on 2010 January 21, 17:39:05
It's a shame that the cash registers pick random sims. Does this mean anyone on the lot could get picked or is a new NPC generated for the job?
It randomly chooses an unemployed Sim in the town..and sadly, that Sim doesn't even get a paycheck!
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