Sims 3: Integrated Economy
CharmingFirewaller:
Just for nostalgia's sake, I went and visited some of my favorite Sims 2 sites and came across tutorials by a player named Jade Elliott (who probably hasn't even purchased the Sims 3 since she up and left long before its release). For those who are familiar with her old blog you'd probably know how fond she was of the integrated economy in her game. Transactions were made between sims, residents paid taxes and a mayor was even elected (based on relationship points and other factors, if I remember correctly). It made the town/hood come to life.
I personally enjoyed that style of play and have been trying to do something similar in the Sims 3 but without an Open For Business-type expansion, it almost seems impossible to implement. We've got a City Hall, Hospital, etc. and different jobs have different features now (instead of simply disappearing from the lot for a few sim hours like in the Sims 2, sims can now hold meetings, get emergency calls from the hospital and sign autographs if they're famous).
Yet somehow they still seem disconnected. I guess that's what you get for riding EA's cash cow. One step forward, two steps back...
EDIT: Attached JadeElliot's Tutorial for the Sims 2.
Trystiane:
Expansions may better integrate the pieces, but I'm sure EA will still manage to take more steps back.
LauraW:
I used Jade's model in my game play and I miss it terribly. I am still hoping for an OFB type pack but I have a feeling they are moving away from strategy in this game and more toward rpg-like features.
CharmingFirewaller:
Yeah, me too. When they announced World Adventures I had a feeling they were headed in that direction and I wasn't pleased. Speaking of which, I don't have the EP yet but I've been hearing a lot about a cash register. Does it only show up in travel destinations or can our sims actually use them at home (or community lots) to sell items? It would be neat if they could. We could set up home businesses, have yard sales, etc.
I really REALLY miss the OFB ticket machine. I mean, it didn't function the way I'd have wanted it to but considering the things we lack in the Sims 3, I'd definitely settle for it. I wish someone would create a mod (*wink* Inge *wink) that would allow players to charge sims for walking through doors and using items like the buffet table. I remember downloading objects like that for the Sims 2 even before OFB was released.
On a happier note, we do have certain content available that could make this system work. The "Give" interaction mod by treeag from MTS2 allows transactions so we could, for example, transfer items from our sims' inventories to the mayor's when paying taxes. Of course, that would take forever but it's all I can think of for now. A better alternative would be something similar to Monique's Automatic Payment Mod for the Sims 2. God, I miss those days...
Any other ideas?
Klinn:
Quote from: CharmingFirewaller on 2010 January 21, 00:52:46
I've been hearing a lot about a cash register. Does it only show up in travel destinations or can our sims actually use them at home (or community lots) to sell items? It would be neat if they could. We could set up home businesses, have yard sales, etc.
From what I recall when looking at the cash registers while in Town Edit mode, they were labelled something like "Bookstore Cash Register", "Food Cash Register", etc. So I believe they are linked to specific types of inventories, you can't use them to sell arbitrary items. Think of them as a different way to browse a shop's inventory. Instead of the sim disappearing into the bookstore and a list popping up, you use the "Buy Items" command attached to the register (or clerk) to bring up the menu of items for sale.
But it would be interesting to see if a cash register could be modded to work with one's own list of items. Dunno where the current lists are defined, and they do change somewhat from time to time.
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