EA to block any and all Custom Content?
J. M. Pescado:
Based on the fact that this poster's arguments are predicated on statements that AREN'T ACTUALLY TRUE, as the events he describe NEVER HAPPENED, I'm going to dismiss this as tinfoil hat.
chann:
Quote from: Tangie on 2010 January 19, 23:52:46
I read the post you linked to. Lots of people have speculated that EA was attempting to thwart CC because it makes so much intuitive sense, but so far I don't think anyone has offered any real evidence of this. This guy at the forum talks about a "validation binary" but he doesn't state where he got his "facts" from. Yes, he mentions someone who work(ed?) for EA who he met at a party, but he doesn't specify what kinds of info he actually got from this person. And what exactly is the "big joke" at EA? The bugs? The challenge of "defeating" the modders? What??
He might be right, who knows, but it's a very unclear and unsubstantiated message, if you ask me. And I almost never run the sims while connected to the Internet and I use the no CD option to start the game, which others could do too, so surely if they try to make it mandatory to stay patched it won't affect the player unless they choose to let it. I was even able to install all the new store items by compressing the files and using the 3viewer, and the game runs (mostly) fine and the files show up in game.
Exactly. I don't put much stock in vague rumours and speculation from an unknown poster and his friend of a friend. There's this general trend to attribute malevolence to completely sensible moves by EA. People said that because of the limited core files they were trying to eliminate modding, without considering the possibility that it was just more practical for them to develop this way. EA breaks custom Sims3Packs, and people cry that they're trying to stop their use for CC distribution. Wrong, they were purely trying to protect Store content and their bottom line by implementing a new shop mode.
Besides you can never really eradicate a modding community if the demand is high enough. The best you can do is run them underground.
sudaki:
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They are going to make the game and patching mandatory to run the game, so that any custom content must be bought from EA, smart business profits, dumb for the developing community. Which means, if you run the Sims3 and are conected to the internet, you will get a notice that the game needs to be patched or it will not launch.
That doesn't even make sense, and has nothing to do with custom content that I can see. The game is necessary for running the game? Well, yeah. Patching is mandatory for running the game? Meh, annoying maybe, but patches pretty much become mandatory anyway if you want to install EPs or updated mods.
But it doesn't automatically follow that if having TS3 and patching it are necessary to run TS3, then all supplemental content must be bought from EA. Unless this person means the patch that broke Sims3pack files has somehow disabled all non-EA content, which it obviously has not.
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Unfortaunate side effect was that any games that had mods or pirated software, awsomemod, a borrowed or shared texture or anything downloaded from a community site messed up a good previously working game.
Mess up the game? I did not notice this happen. I thought all that happened was the game stopped reading Sims3packs, so some previously installed content disappeared.
Baarogue:
I read it as either incredible conspiracy theorizing, or a carefully crafted troll. I especially liked the, "It's in their right to do so, read your EULA," bit. That's a red cape waved at the community if I ever saw one.
Besides, even if EA attempted to disallow all CC, they'd fail. Every time they've hindered the modding community, whether intentional or not, it has resulted in the community coders becoming even more knowledgeable about the workings. Just look at the recent hurdle and the resultant .package merging technology advancements.
As Tycho of Penny-Arcade said, "I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time."
Zazazu:
Quote from: sudaki on 2010 January 20, 01:48:48
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Unfortaunate side effect was that any games that had mods or pirated software, awsomemod, a borrowed or shared texture or anything downloaded from a community site messed up a good previously working game.
Mess up the game? I did not notice this happen. I thought all that happened was the game stopped reading Sims3packs, so some previously installed content disappeared.
Precisely. Since most cc creators distributed in .package form, very little cc was affected. The few that used Sims3packs were the paysites AFAIK. As I stated before, all this fear-mongering about EA being against cc tastes metallic. More likely, the changes in the 1.8 patch were an attempt to curtail the effectiveness of pirated Sims3pack Store items, which it did...for awhile. Within three to four days, MATY members (not me) had figured out how to get previously pirated Store items to work and a day or two later had figured out future Store content installation.
Considering that EA's last few Sims titles have been leaked on pirate sites up to a week before release, the patch was a stellar example of piracy prevention, actually taking a few days to crack. I'm sure they are super proud of themselves.
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