What do you mean you can't recognize the awesomemod?
jolrei:
Quote from: morriganrant on 2010 January 29, 22:25:40
I had oddities with a partially patched up to date base and a fully patched(as far as I was aware) WA. I ended up uninstalling everything, patching with every patch, installing WA, patching with every patch, then framework in base and WA. After that AwesomeMod worked as it should.
I installed WA onto the Base patched to 1.6. I then patched WA up to 2.3. The game would not load at this point, and I then had to patch the base up to 1.8. All worked fine at that point, and I have had no awesomemod glitches.
Mileage my vary, I suppose, if one has a lot of cc objects. My game has almost no cc.
Madame Mim:
Mine had none. I was starting from scratch - real scratch as I'd formatted my HD since the last time I had TS3 installed. Reading around on patching problems bought me to a post by Trif @ Crazy Town about the 2.3 patch being meant to initiate the 1.8 and not doing it properly (who'd a thunk it?) rendering a game half patched/unpatchable on a Vista OS, well I'm running XP but I think that was the problem in part, so I had to break it down into bite size pieces until I found a proceedure that worked.
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