Run, sim, run

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J. M. Pescado:
Yes, because unlike EAxis, who apparently halfassed it, I actually took a stopwatch and timed it to determine the breakpoint at which the speed gain was offset by the warp drive powerup, and experimentally determined that this occurred around the 3 tile mark.

Hitch:
Quote from: J. M. Pescado on 2011 April 05, 18:17:36

Yes, because unlike EAxis, who apparently halfassed it, I actually took a stopwatch and timed it to determine the breakpoint at which the speed gain was offset by the warp drive powerup, and experimentally determined that this occurred around the 3 tile mark.


I can't believe you accuse EAxis of half-assedly tuning behaviors in Sims games.


You're giving them too much credit.

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