Run, sim, run
J. M. Pescado:
Well, if it WASN'T possible to simply leap over it, then yes, the only remaining option would be to run around. Other than that, we are looking into this issue, but it can't be reliably reproduced in the time I have to look for it. And because I'm used to having to order them to navigate manually anyway.
redShoes:
Quote from: J. M. Pescado on 2010 January 11, 15:39:20
Well, if it WASN'T possible to simply leap over it, then yes, the only remaining option would be to run around. Other than that, we are looking into this issue, but it can't be reliably reproduced in the time I have to look for it. And because I'm used to having to order them to navigate manually anyway.
If only I could say the same thing!
Thanks anyway, in advance ;)
Claeric:
So are you saying supreme commander breaks their movement type and they only run?
I have a suspicion that this is why my sims never just walk anywhere. I thought the game was idiotic by default...I should try that resetwalk thing.
All this time I figured it was dumb EA programming saying "RUN IF SOMETHING IS MORE THAN 2 INCHES AWAY UNLESS YOU ARE CARRYING SOMETHING"
J. M. Pescado:
Dumb EA programming? Hell no. That's smart AWESOME programming. EA programming is "limp at snail-like pace to object 300 feet away, taking 3 hours to reach a destination that could have been reached in 3 minutes". Any rocket scientist can tell you that in any situation where fuel is not a constraint, the minimum-time brachistochrone trajectory is to accelerate at the target at maximum power until the halfway mark, then turn and decelerate for the remainder. Since sims do not consume fuel in order to move, this is pretty much the only trajectory profile that makes any sense, as the only resource in the game is time.
Claeric:
I like the game to be...a game. I prefer the challenge of "UGH RUN YOU ARE WASTING TIME" and having to make upf or it. It's easy enough for the poorest of sims to live a constantly-in-best-mood-ever life as it is, with the weakest and most useless of furniture, and a simple change like walking instead of running makes that much more difficult. Running everywhere? Convenient...but it makes things too easy.
Navigation
[0] Message Index
[#] Next page
[*] Previous page