Run, sim, run
almostawesome:
You're still 999 suns short.
linolino:
I'm sorry about the necromancy thing but i just had to revive this: the thread has ended with no solution reply, and i haven't been able to find any other info about this. i can't even use resetwalk because it says unknown command... sims 3 + WA + 1.19/2.14 patch + awesome mod
Been doing a little more experiments, and.. really, here's the deal:
they'll walk if i tell them to interact with an object;
they'll walk if i choose "go here" and the distance is like 2 steps away;
they'll run if i choose "go here" with the option on automatic and the distance is more than 2 steps away. without awesomemod this doesn't happen, the'll just walk normally
it seems like the mod was deliberately made this way, seeing that pescado just love to look at them running. so please, could you make this optional?
----------------------
Actually, more testing revealed that if i disable manual navigation the problem goes away. if i click "go here" somewhere nearby they'll walk. However the options for walk, run, automatic, won't make any difference
spockblock:
Quote from: linolino on 2011 April 02, 07:05:44
I'm sorry about the necromancy thing but i just had to revive this
I think you should maybe check your math and try again.
J. M. Pescado:
1. It already is optional.
2. There's really no good reason why you would not want your sims to actually DO WHAT THEY ARE TOLD instead of dragging their feet forever. If you actually want them to shuffle slowly for some reason, you could just pick that option: Automatic should automatically choose the best option.
Narmy:
Quote from: redwards on 2010 June 30, 02:31:25
My only complaint about running is that sims can't run down the stairs, too. We really need a banister-sliding animation.
Or the teleporters from TS1.
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