Asherton, a neighborhood you can play with: The complete version

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Zazazu:
Science shares a lot with the military base. Business shares with Criminal. Both are the Riverview version of the buildings as they blended better with the terrain and other buildings (color reasons for Science, height for Business). Do you not have Riverview? I stated that Riverview is required for the neighborhood.

If you don't have Riverview, you can always just place them using moveobjects on so that they form this pattern:

...or however you like. I can't guarantee that other areas and objects won't be screwy without Riverview, though.

Kaze:
Quote from: Zazazu on 2010 January 12, 02:35:00

Science shares a lot with the military base. Business shares with Criminal. Both are the Riverview version of the buildings as they blended better with the terrain and other buildings (color reasons for Science, height for Business). Do you not have Riverview? I stated that Riverview is required for the neighborhood.

If you don't have Riverview, you can always just place them using moveobjects on so that they form this pattern:

...or however you like. I can't guarantee that other areas and objects won't be screwy without Riverview, though.


Must be something wrong in my end. I do have Riverview installed, well at least I did. I went back to check and it isn't on the neighborhood selection list. The odd thing is that I was just playing on it a week ago. Might have been because of the patch, I'll go back and check what went wrong. But anyways, thanks.

SimiParthenopaeus:
I noticed when I played, my fellow Asherton's would go to the diner but exiting the back they would have no pathway (just stand there at backdoor with footprints crossed out).

Going into Edit Town I deleted everything on the lot and replaced the diner more into the middle of lot. Hope this helps.

Aside from lots im not on looking like blue square holes, I love the small lots. All day today I've been getting creative with the limited space.

Zazazu:
Just had that problem yesterday, too. It will be moved in the next version. I wasn't aware that sims exited the diner from the back.

Kazoona:
There seems to be a routing problem with the Police Station. A Sim of mine could enter it just fine -  when he finished his shift and exited to go home, though, he got stuck in front of the door. I had to move the Police Station closer to (and a bit into) the hill behind it, then he finally went home. Other than that, a wonderul neighbourhood - love the small lots.

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