Coconut Island BETA *Updated July 14th Pre-Final*
pbox:
This is the only world I've seen so far that actually works (presumably because it's made without WA). Shame that so many of the lots aren't flat, though, and have such odd sizes. But at least *some* are useful, which is better than nothing. Thank you.
Greyform:
I don't know if I'm just missing some CC or what, but I'm having a problem with floating stairs as seen here:
This is "The Old Grain Silo" lot unmodified. I haven't yet checked if any other lots have the same problem, since I only installed it last night.
Needless to say, the stairs don't work.
ProfPlumbob:
hmmm, I used the stealth staircase method and it works on my end. Anyone else having this problem? Although the stairs should be on the ground, not that high up, weird! I can upload just the lot itself to replace it.
Greyform:
Quote from: ProfPlumbob on 2010 January 16, 20:43:53
hmmm, I used the phantom staircase method and it works on my end. Anyone else having this problem? Although the stairs should be on the ground, not that high up, weird! I can upload just the lot itself to replace it.
What is the "phantom staircase method"? Maybe if I did it myself, it would work on my end.
ProfPlumbob:
Quote from: Greyform on 2010 January 16, 20:52:28
Quote from: ProfPlumbob on 2010 January 16, 20:43:53
hmmm, I used the phantom staircase method and it works on my end. Anyone else having this problem? Although the stairs should be on the ground, not that high up, weird! I can upload just the lot itself to replace it.
What is the "phantom staircase method"? Maybe if I did it myself, it would work on my end.
sorry, I meant stealth stairs. ;D It's the way they made "elevators" in Sims 2. It's building stairs with constrainfloorelevation false and it creates 1 tile staircases. I'm going to have to google it myself again to find the tutorial I used.
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