Coconut Island BETA *Updated July 14th Pre-Final*
kattenijin:
I knew I was forgetting something! I don't want to give too much away...the "love nest" door opens without using the key, don't know if this is because of a broken trigger, or if you just haven't set it yet.
ProfPlumbob:
Quote from: kattenijin on 2011 January 23, 03:40:05
I knew I was forgetting something! I don't want to give too much away...the "love nest" door opens without using the key, don't know if this is because of a broken trigger, or if you just haven't set it yet.
Yes, I forgot to mention that the tombs/hidden locations are a mess right now. ;) It's best to just leave them be if you come across any! ;D
There will be two types of tombs on Coconut Island; Quest and Discovery.
Discovery tombs are scattered all over the world, some small, some more involved. Some are extra hidden locations(like the "love nest") and some are small rewards. They require the "Key to Discovery" which are also hidden around the world. These keys can open any Discovery tomb, and there will be as many keys as there are locks for them.
Quest tombs are three large tombs strung together by the Moon, Star and Heart key. The first key is hidden in the world, and you can't access the other two until you complete the first one. There are also hidden Discovery tombs within quests, for extra rewards or shortcuts.
Tangie:
Prof P, I had an opportunity to play a bit yesterday and so far all I found was that the house at 11 Palm Road has invisible appliances. The sims can use these items autonomously but players can't direct them to use them - when I try to click on them nothing is there, and when I tried to replace them I got a message that I can't intersect other items. It's the refrigerator, the sink in the bathroom on the upper floor, and the toilet on the lower floor. I have more to explore but so far love the additions you've made since the first version of Coconut Island, btw!
ProfPlumbob:
Quote from: Tangie on 2011 January 23, 15:40:56
Prof P, I had an opportunity to play a bit yesterday and so far all I found was that the house at 11 Palm Road has invisible appliances. The sims can use these items autonomously but players can't direct them to use them - when I try to click on them nothing is there, and when I tried to replace them I got a message that I can't intersect other items. It's the refrigerator, the sink in the bathroom on the upper floor, and the toilet on the lower floor. I have more to explore but so far love the additions you've made since the first version of Coconut Island, btw!
Replopping the lot will allow you to delete the objects. Then just replace them with fresh new ones. This problem seems to exist in these specific bungalows (there are 3 of them). Before it was the main trashcan, the upstairs toilet, and the mailbox. Is the trashcan also effected? I thought I had fixed it, but it looks like it jumped to other objects instead! I will probably have to start the lot over from scratch.
Speaking of starting lots over, anyone want to take a stab at getting stairs into a basement at Coconut Castle? I wanted to make a lounge down there but I get the foundation error, even though there isn't a foundation!
kattenijin:
Quote from: ProfPlumbob on 2011 January 23, 23:04:27
Speaking of starting lots over, anyone want to take a stab at getting stairs into a basement at Coconut Castle? I wanted to make a lounge down there but I get the foundation error, even though there isn't a foundation!
Try this: http://www.4shared.com/file/Ifdd5Lnx/Coconut_Castle.html
I think I got everything I destroyed back into the right places. Didn't know how much space you wanted, so I gave you quite a bit.
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