Coconut Island BETA *Updated July 14th Pre-Final*
jfade:
Quote from: Tangie on 2011 January 20, 01:05:28
But EA SP aside, which we all know is an even bigger load of hooey, those of us who use AM or NRass have seen things like towns that seem to stagnate over time without player intervention. Is that basically related to what your PC can handle? Or will the sims keep multiplying until your PC melts? Or rather, your game becomes a BFBVFS? I'm assuming the pop cap that was added to AM is a way to keep things from getting to that point?
I am curious about this too. Before my current save got borked (a baby disappeared from the house. Resetsim didn't work, his picture was still in the family list and everything, but he wasn't present. I tried some things that I found via search to fix it but nothing seemed to work. I'd grown bored of the hood anyhow and deemed it a good time to start over.) the town seemed to not really be making anyone get married. Old sims were dying off (the first gen) but none of the second generation were hooking up. Only a new, married couple I added to the game started to have kids. Otherwise, the only kids present in the game were the ones from the house I controlled, and the ones I forcibly made in other houses. So I am curious if it was my computer or what. I didn't have a population maximum set in AM. I have more RAM now and a better video card, so I'm curious to see if I'll hit the same problem in my "reset" hood.
Tangie:
I restarted what was essentially the same 'hood twice and got the same results. First gen consisted of about 10 couples and were active; most of them had children. The second gen was a different story. I mainly controlled one sim who I married off but only two of the second gen got married autonomously and they had one child. None of the second gen'ers moved out of their parents' house, not even the two who married. I'm just starting to see my second gen age up to YA in the second hood but so far I'm seeing the same pattern.
Needless to say it would be a drag to have to go around hooking them up with someone and moving them out. Could it be the lack of housing that occurs as a result of too many EA sims moving in? Or the EA sims needed to support jobs, etc.? I'm going to experiment and see if I evict some of the sims that I don't care about so that more housing is available and see if that makes any difference, but I would be interested in any insight you have about this.
ProfPlumbob:
Quote from: J. M. Pescado on 2011 January 20, 00:08:10
You know, the funny thing about that thread is that I never said that and none of it is true. It's EAxis Story Progression that's killing off sims impossibly and at random. People still use that shit? And what "censor"? That thread is a load of hooey.
That Reg lady has a thing for you. ;) She'd bring your name up to prove her point in multiple threads at that forum, like you guys were best friends. Creepy...
I have an update for the BETA in the first post, if anyone was checking it out/testing.
kattenijin:
My short list of "oops!s", because I only played for a short time last night:
I chose to move my sim into the Stoney Heights apartment. The fridge is incorrectly placed and needs to be moved 1/2 tile over, the shower is blocked by the toilet in the main bath, and the laundry room door is showing up as an npc door. My only other "issues" so far were due to low population, so, nothing to report on really.
ProfPlumbob:
Quote from: kattenijin on 2011 January 22, 18:28:20
My short list of "oops!s", because I only played for a short time last night:
I chose to move my sim into the Stoney Heights apartment. The fridge is incorrectly placed and needs to be moved 1/2 tile over, the shower is blocked by the toilet in the main bath, and the laundry room door is showing up as an npc door. My only other "issues" so far were due to low population, so, nothing to report on really.
There will be sims in the final release, but in the meantime you could use "spawnmoreoverlords" from AM to get between 60-80 sims. Thanks for the heads up with Stoney Heights!
Navigation
[0] Message Index
[#] Next page
[*] Previous page