What're the odds? 8 births, 8 male infants

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ElviraGoth:
Quote from: sewinglady on 2010 January 07, 22:48:21

Actually, for at least two of the pregnancies, I let the mothers to be eat nothing but watermelon - including 'raw' whole fruit watermelon as well as meals cooked with watermelon so that just adds to the strangeness of it.


One of the patches took out the gender affect from cooked foods, so if you counted something like watermelon pancakes as one of your three pieces of fruit needed to get a girl, it had no effect.

I usually make sure my PG sims eat at least 4 pieces of fresh (not cooked) fruit appropriate for the sex of the baby I'm after.  And if I want a girl, and I'm having the sim eat watermelons to get one, if they eat an apple in there somewhere it can mess up the "count", so I might have to make them eat another piece of watermelon just to be sure. 

I had one sim that I wanted to be sure had a boy, and had made sure to have her eat 3 apples, but she had a girl.  I always save after they get the bump, so I went back to that save and made her eat 4 apples before she delivered, and then she had the boy I wanted her to have.

I've never had the "baby sex determined by fruit" not work if they eat 4 of the sex-determining fruit.  I rely on it, as I'm maintaining my town size by having each household I play have only two children - one of each sex.  I just recently had a case of surprise twin girls, and I'm trying to figure out what I'm going to do with the extra kid.  I'm sure something will happen to help me decide what to do before I have to worry about setting up another household.

Zazazu:
Quote from: ElviraGoth on 2010 January 09, 00:39:22

I just recently had a case of surprise twin girls, and I'm trying to figure out what I'm going to do with the extra kid.  I'm sure something will happen to help me decide what to do before I have to worry about setting up another household.

And this is why we need the smite option. That family defied the rules for their existence. They need to be punished, before the defiance spreads.

J. M. Pescado:
Quote from: brainmuffin on 2010 January 08, 17:58:21

I don't kill Sims.  If I get a baby I don't like I simply control+click and delete the baby.  Sure the mother walks around for awhile thinking there is a baby there, but it is fleeting.  Then just try for another baby.
That does not work, the babies are still there. To properly delete an undesired sim, you have to use AwesomeMod to split it from the fambly and then delete it. Otherwise it is still around, gumming up your files.

Quote from: brainmuffin on 2010 January 08, 17:58:21

Are you making your females all really muscular, or perhaps ugly?  Do they have masculine traits such as angler, handy and criminal or super athletic?  I am just wondering if traits may be a contributing factor in sex determination.
They are not.

sewinglady:
May all be moot anyway, as I apparently have a dying computer and hubby wants to do the dreaded 'scrape and reload' this weekend, but with a twist - Windows 7 and that likely means I'll need a newer version of quickbooks. eww. eww. eww.

Anyway, I could save the neighborhood files, but why bother when this one is just bound and determined to be all male...funny, but I have a friend who would prefer it that way - he's not happy with sims3, still playing sims2 - more kink available via mods.

J. M. Pescado:
Quote from: sewinglady on 2010 January 07, 22:29:25

I started a new Riverview neighborhood about a week ago... have seeded the neighborhod with several families, but mostly have just played 2.  One family was two sisters. They each spawned two boys - all with different fathers. Odd, but okay. Then one of their sons married a girl I made just for the occasion...and she had two boys. So that's six males spawned, no females, all on same lot. So then I had one of the other sons marry another sim I created  and moved off the lot. They had...wait for it...a son.
Yeah, that happens in real life, too. It's quite common, about 0.7%. Given how many births will happen in the entire simiverse, this is pretty much going to happen constantly. While it's easily to believe something that happens with 0.7% odds is very uncommon, remember, the world is a very big place, and as even the most immature encrustling knows, there must always be one Spathi that picks the short Ta Puun stick. Other factors in the game that promote bias towards male spawn may include the ready availability of apples compared to watermelons. It is far easier for a sim to accidentally eat an apple than a watermelon, and they tend to do so autonomously the moment your back is turned. In fact, it is deliberately designed to do so.

Quote from: Jackathyn on 2010 January 08, 04:09:56

I'd put it down to ghastly luck. I agree, it's a pain in the ass. Does reloading have no effect in TS3 on generated traits/gender, or has that just been my experience? I've tried the old TS2 trick of reload-reload-reload, but it just plum doesn't seem to work in TS3.
Reloading doesn't work because the generation seed is pre-stored into the pregnancy, so you will always get the same result unless you change the variables involved. In TS2, there was thus no way to affect the outcome EXCEPT by reloading, but in TS3, you can affect the outcome by any means OTHER than reloading.

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