Freezing again???
sgallaty:
I type fast and loose, and I edited that post a couple times but the edits didn't show, so you get the raw love of my sloppy typing.
sims3 has a simulator that runs, evaluating the various input conditions and producing output conditions. Most parsers/simulators have a static value somewhere that says "how long do we let a given method/function run before we stop it?", that's called MAX_EVAL in some places, so I used that name for shorthand.
I don't know why this is happening. I wish I did. I suspect that something is in a loop, either self-referencing, bad references or loops... what we really lack is a way to break the program and ask it wtf it is hung up on. that would help isolate stuff.
Nitroglycerine:
Quote from: sgallaty on 2010 January 06, 22:03:39
I type fast and loose, and I edited that post a couple times but the edits didn't show, so you get the raw love of my sloppy typing.
Sims 3 has a simulator that runs, evaluating the various input conditions and producing output conditions. Most parsers/simulators have a static value somewhere that says: "how long do we let a given method/function run before we stop it?", that's called MAX_EVAL in some places, so I used that name for shorthand.
I don't know why this is happening. I wish I did. I suspect that something is in a loop, either self-referencing, bad references or loops... What we really lack is a way to break the program and ask it wtf it is hung up on. That would help isolate stuff.
The shift key exists for a reason. Use it.
J. M. Pescado:
Quote from: sgallaty on 2010 January 06, 18:27:03
I wish we had a way to find out what the current evailuated thing was - I suspect there's something that is iterating to whatever MAX_EVAL is, and then aborting. There seem to be numerous conditions that reach this - because I've seen it in a few games, even one utter stock game in a fresh adventure world with vanilla ts3. Once it starts it seems that it can persist for an arbitrary time until the condition goes away or I lose my patience.
TS3 does not, in fact, have such a value, and a misconfigured element can therefore block the game forever, freezing it indefinitely.
Grimma:
Quote from: sgallaty on 2010 January 06, 22:03:39
I type fast and loose, and I edited that post a couple times but the edits didn't show, so you get the raw love of my sloppy typing.
This apologycaek tastes of donkey balls.
Sloppy typing is indicative of sloppy thinking, which would be underscored by your failure to understand the use of either the "preview" or the "modify" button. We don't need that kind of tardery, thanks ever so much.
sgallaty:
Quote from: Grimma on 2010 January 07, 08:32:42
Quote from: sgallaty on 2010 January 06, 22:03:39
I type fast and loose, and I edited that post a couple times but the edits didn't show, so you get the raw love of my sloppy typing.
This apologycaek tastes of donkey balls.
Sloppy typing is indicative of sloppy thinking, which would be underscored by your failure to understand the use of either the "preview" or the "modify" button. We don't need that kind of tardery, thanks ever so much.
Well guess what, you've got that kind of tardery. I'm here, and you aren't the boss of me.
Navigation
[0] Message Index
[#] Next page
[*] Previous page