Merging mods to increase Performance!

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Claeric:
I am so glad to have found this. I merged 455 files down to 45 files and my performance increased like crazy. I wasn't even aware it had gone down the extent it did. Rendering is significantly faster, and so is loading- two things I blamed on WA.

But one thing: Is it safe to merge anything, as long as it is merge-able? Hacks, slider mods? I ignored those because I didn't know if it would cause issues.

And what happens if you merge every single package into one? Does the game EXPLODE?

Anach:
Quote from: Claeric on 2010 January 09, 03:48:31

I am so glad to have found this. I merged 455 files down to 45 files and my performance increased like crazy. I wasn't even aware it had gone down the extent it did. Rendering is significantly faster, and so is loading- two things I blamed on WA.

But one thing: Is it safe to merge anything, as long as it is merge-able? Hacks, slider mods? I ignored those because I didn't know if it would cause issues.

And what happens if you merge every single package into one? Does the game EXPLODE?


Yes it's safe to merge anything. However I found that some of my video, audio, camera type mods (nointro, no sounds, ini mods) wouldnt work when merged with other types. So I've tried to group similar type mods together.

Claeric:
Awesome. Merging my sliders and hacks brings it to 18. If I could merge HP's stupid hair, it'd only be 11. ;-;

Inge:
Anach, please could you make a (small as possible) package that demonstrates the resources that are not getting compressed by the dbc import?  Peter looked at his code and as far as he is concerned it *should* be compressing all resources.  So he'd like to see a demo of a package where it didn't happen.   You can send it to me inge@simlogical.com, thanks :)

J. M. Pescado:
Merging AwesomeMod into anything is not recommended due to frequency of updates and the fact that AwesomeMod already includes a sizeable number of merged resources.

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