Merging mods to increase Performance!

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gelfling:
Quote from: AloeOwl on 2010 January 07, 14:03:36

I'm not sure what I'm doing wrong, I'm following this step by step but all I'm getting is a *decrease* in performance.

If you have followed the instructions to the letter then it is safe to say that one or more of the mods you are hoping to merge is dodgy. Eliminate the dodgy mods and you will find a marked increase in both the time it takes to load your game and with game performance.

The best version of s3pe to use is the one linked from here because that is the one that offers you the option to import 'as *.dbc' from the Resource drop-down menu.

Anach:
Quote from: Clara on 2010 January 07, 15:51:06

I have had no problems with merging extracted sims3packs (via Delphy's installer and then importing as DBC in s3pe). I've meticulously tracked my loading times and in-game fps while testing out launcher vs. merged packages and there has been no discernible difference. Some of my sims3packs are store content and some are custom and they've both worked fine merged. It actually works out great as a lot of sims3packs when extracted to packages couldn't be modified without breaking them but now they can be fiddled with in a merged package.


In that case I'll keep plodding away to see if I can track my issue precisely, which is difficult when nothing in this game is exactly precise.

Clara:
Quote from: Anach on 2010 January 07, 16:18:11

In that case I'll keep plodding away to see if I can track my issue precisely, which is difficult when nothing in this game is exactly precise.


Have you tried using only store content as a test? They're probably the sims3packs with the fewest problems overall and might help narrow it down.

If you haven't already I'd also try compressorizing the sims3packs first before extracting. I used to have my store stuff extracted to packages before the patch that made having hundreds of package files unwieldy and I noticed that if I didn't compress the sims3packs first then the resulting package would cause horrific lag and thousands of entries in Process Monitor.

AloeOwl:
Quote from: gelfling on 2010 January 07, 16:06:10

Quote from: AloeOwl on 2010 January 07, 14:03:36

I'm not sure what I'm doing wrong, I'm following this step by step but all I'm getting is a *decrease* in performance.

If you have followed the instructions to the letter then it is safe to say that one or more of the mods you are hoping to merge is dodgy. Eliminate the dodgy mods and you will find a marked increase in both the time it takes to load your game and with game performance.

The best version of s3pe to use is the one linked from here because that is the one that offers you the option to import 'as *.dbc' from the Resource drop-down menu.


I'm not sure what you're referring to as "mods". I'm not actually merging game mods (like AM or longer pregnancy mods for example); Just build and buys mode objects, hair (2 files actually) and clothes. I did try to merge them with both versions. The one I got from here did *not* have import as .dbc! I'm not sure why, but it just didn't. :-\ I know where it's located (resource > import as .dbc, but all I have is "import from package" or "from file".

Actually Anach what you're experiencing is what I've been going through. I merged them into package files. You're doing the same but originally with .sim3packs. Maybe you were right from the beginning. Maybe .dbc is better than .package?

EDIT 1: Clara, I'll have to try that out. I didn't compress them and my game is lagging. I'll try it later though, I can't right now.

EDIT 2: It turns out I did have the wrong version. At sourceforge.net I clicked on "view all files" which brought up a link to the newest version ("13") of s3pe not the "03" version. I should have clicked on the "03" version in the box below. I'll try making a .dbc later and see if it improves my performance.

I still think making them into packages will lag the game.

EDIT 3: I just made my DBCs and will try them later (Despite the fact that I got a million errors when merging my "sims" CC).

Anach:
Quote from: Clara on 2010 January 07, 17:10:25

Quote from: Anach on 2010 January 07, 16:18:11

In that case I'll keep plodding away to see if I can track my issue precisely, which is difficult when nothing in this game is exactly precise.


Have you tried using only store content as a test? They're probably the sims3packs with the fewest problems overall and might help narrow it down.

If you haven't already I'd also try compressorizing the sims3packs first before extracting. I used to have my store stuff extracted to packages before the patch that made having hundreds of package files unwieldy and I noticed that if I didn't compress the sims3packs first then the resulting package would cause horrific lag and thousands of entries in Process Monitor.


I must admit that I haven't tried compressorizing them before extracting. I shall give that a try next time I extract some sims3packs.

I've finally narrowed down my issue to my original set of objects I used for the first merge. It was solely down to the cellar set from ATS3, which is what I used for the first experimental merge. I had thought I'd sorted out the issues I had with that and marked it safe, but obviously I hadn't. I removed all my CC from the launcher and merged it back into my custom dbc package one by one until I was left with that set. As soon as I did anything with that set it dropped from 50fps (big house with lots of sims) to 25fps. However, when installed via the launcher, the fps were back at 50. So what I did next was to create a fresh .dbc using the launcher to only install the cellar set, so I was left with a merged cellar set dbc that I could rename to package. I installed this to the mods directory and all was fine. Now I also tried merging the freshly created dcbackup folder package files to a fresh dbc with s3pe, as I thought something might be happening to the set during my manual extraction. However, i was left with the same broken set when trying to merge those.

I now have finally merged the cellar set back into my main custom package file (dbc) with s3pe and all is working fine. This leads me to believe that something is wrong with the cellar set, but the launcher seems to fix it when merging where as s3pe doesnt. Which makes me wonder if I could possibly gain anything from doing this with my other sims3pack to package conversions, but for now I'm just going to go play the game for a while, i've spent days playing with merging, in and out of the game. :P

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