Merging mods to increase Performance!

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Vampster:
Thanks for the tutorial.
My game has since sped up since using this method.

Thank you.

Anach:
Quote from: AloeOwl on 2010 January 06, 19:13:59

Quote from: Inge on 2010 January 06, 19:10:15

Quote from: AloeOwl on 2010 January 06, 18:41:58

Also one question. When in s3pe, I was using the tags at the top to order the files so that I could easily locate the _xmls. Does this affect the *actual* order of the files inside the final package? If so, I think I just found the reason my game is lagging. If it does affect the final package then my game is too busy sorting the files out into their original order and thus slowing and screwing up my performance. Any ideas if this is true or not?


No, the Chunk Offset shows you what order they are in physically.  Clicking the column headers only affects your view.


I thought I had stumbled upon the solution to my problem. Thanks anyway. Has anyone else had a decrease in performance?


Something you could try is importing your packages using the standard import from .package function rather than the create dbc, try either replace or reject duplicates, group only similar mods together, and experiment a little to see if you get better results. You can't really hurt anything unless you save your game with half your content misisng or if you delete your original packages.

AloeOwl:
Quote from: Anach on 2010 January 07, 01:48:58

Quote from: AloeOwl on 2010 January 06, 19:13:59

Quote from: Inge on 2010 January 06, 19:10:15

Quote from: AloeOwl on 2010 January 06, 18:41:58

Also one question. When in s3pe, I was using the tags at the top to order the files so that I could easily locate the _xmls. Does this affect the *actual* order of the files inside the final package? If so, I think I just found the reason my game is lagging. If it does affect the final package then my game is too busy sorting the files out into their original order and thus slowing and screwing up my performance. Any ideas if this is true or not?


No, the Chunk Offset shows you what order they are in physically.  Clicking the column headers only affects your view.


I thought I had stumbled upon the solution to my problem. Thanks anyway. Has anyone else had a decrease in performance?


Something you could try is importing your packages using the standard import from .package function rather than the create dbc, try either replace or reject duplicates, group only similar mods together, and experiment a little to see if you get better results. You can't really hurt anything unless you save your game with half your content misisng or if you delete your original packages.


That's actually what I did. There didn't seem to be a resource > .dbc option, despite the fact that I got the version you provided (This confused me a lot). So I formed a package, edited the _xml files, that aren't needed, out (0x0000...) and they worked.

I must point out, this is with *replacing* duplicates. When I clicked *reject* duplicates, all it gave me was a single file (in s3pe) with zeroes in it.

I'm not sure if that was supposed to happen, but I followed the tutorial and all the posts here step by step. I would try making a .dbc but can't seem to find the option for it. I also used the link to s3pe you gave AND the one I found at MTS. They seemed to  be the same version. ???

I'm not sure what I'm doing wrong, I'm following this step by step but all I'm getting is a *decrease* in performance.

Anach:
A further note to everyone else experimenting with this. I haven't had much success in extracting .sims3packs into .package then importing them to the merged archive. While the process itself works ok, I experience quite nasty slowdowns, which put me back to where I was at before I merged everything, at about 50% loss of FPS. I don't know whether it's the conversion from sims3pack to package, or if the objects themselves are buggy (and somehow in sims3pack format aren't buggy), but no matter the item (tried about 50 different items), the outcome is always the same. If I remove those converted .package files and reinstall them as sims3pack with the launcher, I regain my FPS. I've tried multiple extraction methods and used two different computers with two different programs (s3pack and delphy's extractor), and I've tried every variation of merging these items.

I'd be interested to hear of any experiences of other people who have converted sims3pack to package and merged them into a single .package (dbc) archive. I know it must be possible, as a lot of these .packages originate from sims3pack, so it might simply be down to the sets i'm using, however I'm curious as to why when those same packs are installed with the launcher the FPS increases.

Clara:
I have had no problems with merging extracted sims3packs (via Delphy's installer and then importing as DBC in s3pe). I've meticulously tracked my loading times and in-game fps while testing out launcher vs. merged packages and there has been no discernible difference. Some of my sims3packs are store content and some are custom and they've both worked fine merged. It actually works out great as a lot of sims3packs when extracted to packages couldn't be modified without breaking them but now they can be fiddled with in a merged package.

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