Merging mods to increase Performance!

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Anach:
Quote from: cefwyn on 2010 January 06, 16:25:58

Quote from: AloeOwl on 2010 January 06, 08:38:32

One more thing: When I was importing my "sims" CC (which includes everything from clothes, hair, default replacements...) I got an error saying that "some resource names may not be displayed". Has anyone had this problem occur?


Yeah, I've had this issue with a few of HystericalParoxysm's hairs, but those are the only thing I've had a problem with so I just leave them as .package since there are only a few of them and I would rather not mess them. From what I can tell from the error message though, it's due to the fact that the packages are probably just slightly altered from each other and contain identical _KEY files. It may be safe to merge them anyways, but the difference in performance for the few files with that issue would be immeasurable.

EDIT: Since the experimental import to .dbc attempts to merge the _XML files (And fails every time I've tried it saying "manual merge of xml files required"), does that mean those files have been decided to be more then just necessary for the launcher?


Check back through the thread or the instructions on the first post where I mention _xml. If you have other types of conflicting _xml, then it's likely you have an actual conflict. Yes the .dbc import will merge the manifest _key files for you.

AloeOwl:
I quote from your original post:

Quote

With this newly merged mod set I have experienced faster loading, shorter save times, faster access of CAS/Build/Buy, and less reloading of textures when changing households or zooming back from map view. The framerate is more stable and i'm averaging a 2x higher framerate for longer game sessions than I was previously.


The exact *opposite* is happening to me! Even the point on how fast the textures load when changing households. I'm not sure what went wrong. I have mine in package format, do you think that's the issue here? I mean, supposedly there is no difference between packages and DBCs.

Also one question. When in s3pe, I was using the tags at the top to order the files so that I could easily locate the _xmls. Does this affect the *actual* order of the files inside the final package? If so, I think I just found the reason my game is lagging. If it does affect the final package then my game is too busy sorting the files out into their original order and thus slowing and screwing up my performance. Any ideas if this is true or not?

tizerist:
Okay, thanks Anach.
All my stuff was in .package anyway, the only thing in my .dbc is a Riverview with text string errors everywhere, so I didn't bother with that.
But as you said, loading, framerate, menus, they are probably about 25% better now. I thought the game was incapable of this, but its breezing it.
The merged package sizes are larger than I thought they would be, but the trade off is undoubtably worth it.

Inge:
Quote from: AloeOwl on 2010 January 06, 18:41:58

Also one question. When in s3pe, I was using the tags at the top to order the files so that I could easily locate the _xmls. Does this affect the *actual* order of the files inside the final package? If so, I think I just found the reason my game is lagging. If it does affect the final package then my game is too busy sorting the files out into their original order and thus slowing and screwing up my performance. Any ideas if this is true or not?


No, the Chunk Offset shows you what order they are in physically.  Clicking the column headers only affects your view.

AloeOwl:
Quote from: Inge on 2010 January 06, 19:10:15

Quote from: AloeOwl on 2010 January 06, 18:41:58

Also one question. When in s3pe, I was using the tags at the top to order the files so that I could easily locate the _xmls. Does this affect the *actual* order of the files inside the final package? If so, I think I just found the reason my game is lagging. If it does affect the final package then my game is too busy sorting the files out into their original order and thus slowing and screwing up my performance. Any ideas if this is true or not?


No, the Chunk Offset shows you what order they are in physically.  Clicking the column headers only affects your view.


I thought I had stumbled upon the solution to my problem. Thanks anyway. Has anyone else had a decrease in performance?

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