Merging mods to increase Performance!

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Anach:
Quote from: Inge on 2010 September 21, 12:02:48

Did Anach die?


Anach has been playing the other games he has accumulated and been putting aside due to a Sims addiction. I shall check out the thread. :)


On a side note to those above. DO NOT delete your original files. You will have to re-merge from time to time, such as when you wish to remove stuff. It is also a good idea to check your packages for conflicting and broken mods with the dashboard before you merge.

zombiestasterotten:
Is anyone else having problems merging the Soccer Jersey Set from the 13th Store Update?

I know how the program throws up out of memory errors when you put in too many files. It does the same thing to this set (and just this set, by itself.)
For the process I have been using Delphys MultiSims3Pack Extractor to get the sims3packs to packages (the Jersey sims3pack makes 19 package files, 26.6 MB), then the s3rc.exe (run through the whole directory with that lovely batch file someone posted in a different thread) by Pescado, then s3pe to make the experimental dbc and saving as package. But of course the out of memory error is thrown before I get to the saving step so I cancel the save. I have merged more files and bigger files in one set before, but I just can't seem to cram these down to a singular package format.

I was perhaps wondering if it is a problem with the source files from the download thread.  Have not seen the jerseys in question, but are they billowing wizard robe sized? Made of the same bits crammyboy used for the sims2 penis mod?

I don't know, but I can't fit them through s3pe.

tryguy:
I'm finding s3pe running out of memory when trying to combine my clothing packages.

Right now I have three combined packages that I'd ideally like to turn into one big package. They are:

Adult.package - 98.3 MB
Teen.package - 42.7 MB
Clothes.package - 55.8 MB (and this file is the one that I want to fold the other two into.)

I they should come together to be under the EA's target size of 200 MB, so I thought things would be cool. But after a certain amount has been imported, the memory space of the application escalates ridiculously to the point where it eats it all up.

Is there any way to leverage EA's own tool to combine these packages? Their installer seems to be pretty efficient.

Oh, it might be just my system, I guess. I used to do this on Windows XP, under 2 GB of memory. I upgraded to Win 7 64, and 4 GB. After I've posted this, I might boot up XP again and try. Maybe it's OS dependent.

Edit: There wasn't much difference between them. So, I tried again on W7. I restarted and managed to combine Teen and Clothes, using the save-after-import option. That was without having firefox running in the background, so there was a little more memory available to it.

I now had two 98 MB packages that eat too much memory to combine further. But, it got me thinking: maybe it's better to incrementally merge the little packages together. I don't usually work that way, preferring to group and combine. But, I wanted to try it. So, I copied all the clothes out of their folders into just one "Clothes" folder and I'm in the process of combining them, saving-after-each-import. It seems to be going very well. s3pe is using a minimum of memory, and is slowly building up the Clothes.package.

I think this is the way to go. It's only slightly inconvenient, in that you have to collect them up into a single folder, and ensure no naming conflicts exist. But then it's cool.

I'll have to see how it goes when I try to add more (little packages) to this big one. When I tried that before, s3pe was running into memory troubles when trying to load the first package. It seems to me, that will happen again. But, that's about the size of it. Good enough to be getting on with.

Final size of clothes package: 199 MB.

richardajoy:
I enjoy merging mods, it does increase my performance somewhat, but its also having a negative effect, causing the game to crash sometimes. I used several programs to find the problem, including Dashboard, which found nothing, then I used Indies Mod Compatability Checker, it found 4207 incompatabilities.

Anach:
Quote from: richardajoy on 2010 November 02, 15:08:39

I enjoy merging mods, it does increase my performance somewhat, but its also having a negative effect, causing the game to crash sometimes. I used several programs to find the problem, including Dashboard, which found nothing, then I used Indies Mod Compatability Checker, it found 4207 incompatabilities.


Throw away the indie checker, it hasn't been useful for a long time.

Crashing "sometimes" can be caused by dodgy mods, imcompatible mods, lack of RAM, corrupt sims/neighbourhood. Merging mods is simply a performance increase, not a fix for broken mods/game/pc. For checking mods, other than the dashboard, you need to check for author updates, and  trial and error. Try narrowing down the packages until your crashing stops. 

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