Merging mods to increase Performance!
ShortyBoo:
Quote from: Clara on 2010 June 10, 13:24:32
In s3pe, make sure Display: Tags is checked at the bottom of the screen. Click on the Type header at the top, then the Tag header. This will sort the files alphabetically by Tag (such as _XML) and subsort by Type (such as 0x73E93EEB). Now they're all in the same place and easy to find and delete.
Thanks, I got it.
I merged most of my files (everything except game mods, sliders and default replacement skintones) and I got my objects down to just a few .package files and it definitely helped my load times. My game took over an hour to load before doing this, and this time it took a total of 10 minutes to get to the neighborhood. Unfortunately, my game is still running super slow. It hangs frequently and it takes a long time to load any textures. I guess I'll have to keep trying things.
Inge:
Have you taken your packages through Delphy's Dashboard? A problem related to bluelotting can cause this slowness. Bluelotting is just one symptom of it.
ShortyBoo:
Yeah, I ran everything through the Dashboard before and after merging and everything showed as being fine. I do have about 30 or so hair .package files that I can't get to merge, though. I tried splitting them into 2 groups and trying to merge them and each group gave me an error. After it says "manual merge of XML files required", I'd get a second pop-up that says there was an unhandled exception. It says "Exception has been thrown by the target of an invocation" at the bottom. Then this box pops up after I close:
AloeVista:
hey can someone help me with the SP3 installation? -_- well I don't need help installing it, its just that I don't know what version to install because I have Windows Vista. Not XP and I only see search results FOR Windows XP
x.x
Barbara Walters:
Is there a method, if any, for splitting a merged package into 2 smaller ones?
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