Merging mods to increase Performance!

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ShortyBoo:
I've tried doing this, but everytime I try, no matter how few .package files I try to merge, it always gives me an error about being out of memory. I've made sure nothing else is running in the background when I try to do this, but s3pe keeps giving that error. I have 3 GB of RAM, so I doubt that's really what's wrong.

uknortherner:
I get this issue too and I'm running Windows 7 64-bit with 4 gigs installed. I'm convinced that this is a limitation of the .net framework being 32-bit and only being able to address a maximum of 2GB as working RAM. If you're importing a load of packages, especially those that had been compressed in the first place, it's very easy to go over this limit and have s3pe crash as a result. Don't forget, s3pe has to have all those separate packages preloaded into RAM and still have space to spare for the merged file before dumping it to your hard drive.

ShortyBoo:
So was it bad to compress the packages before trying to merge them, then? I compressed all my files a few weeks ago when my hard drive was getting too full. Well, I guess I'll just go back to deleting most of my cc, keeping it only to a few things I use all the time. But I've gotten my cc down to less than 1GB and it still makes the game run horribly slow and freezes for several seconds at a time. I've already tried running the Dashboard tool and I also ran Process Monitor, so it has to just be the amount of .package files I have because it ran well until a little bit after I installed HELS.

Anach:
Easy to fix and should be common sense. Don't try merging so many packages at once. You can merge a few, then import more once you save the merged package. Compressing them beforehand will not matter.

If your packages are taking too long to save and you are running out of memory during save, then limit the packages in size. For instance, if you are making 200Mb packages and running out of memory while saving, then try 100Mb packages.

JamesNine:
This works great. I had some trouble getting the hairs package to save and ended up having to make about six files for them (in smaller sizes). It took longer then usual and I kept getting errors and lacking memory. However, all the other files worked like a giffy, it just took some time. I do believe that it has sped up the game significantly.

Also, if the program freezes while your saving you can tell if its working or not by looking at your custom package and watching it's filesize increase. That restores confidence.

Anyways, this is a great fix and wasn't as difficult as I'd through. I wish I'd done it sooner!

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