Merging mods to increase Performance!

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jesuisdvd:
I want to convert the animals abound set and other objects of sims store who has the install error, i do all in the tutorial, i delete the 0x73E93EEB files, and i save into a package file, i save in the mods folder, and in the DCCACHE, i add the line in the resource cfg but when i playing, the object doesnt appear, what can i do?

EDIT:
I do it again and it works, thanks so much for your tutorial!!! :D

katierose:
I have been trying to make this work. I have manged to kinda make it work. I have no clue what i should deleat. I have read this post sevreal times and sitll dont get. Oh well it seemed to work ok with out me deleating anything. I have found this helpful. It was driveing me nuts not being able to get the store stuff to work.
Thanks so much

jesuisdvd:
Quote from: katierose on 2010 January 11, 20:58:53

I have been trying to make this work. I have manged to kinda make it work. I have no clue what i should deleat. I have read this post sevreal times and sitll dont get. Oh well it seemed to work ok with out me deleating anything. I have found this helpful. It was driveing me nuts not being able to get the store stuff to work.
Thanks so much

You want to edit(whit notepad) the "resource.cfg" (in the main folder of the sims 3), an add this command line  PackedFile Mods/Packages/*.dbc   it works to me...

KawaiiMiyo:
     Okay, tried this myself, got a few errors. I'll claim ignorance and admit I'm just diving in, following steps, but not really understanding the technical stuff.  I got the latest version, went to New-> Import as .dbc -> Selected all my converted .package files. First problem, the moment I hit "Open" I got a popup message "C:\Documentsandsettings\...\...\0xe is not found"
    After that, Looking at the first 3 letters of the filenames, I just selected all up until the end of the ones that began with 0xd. I was able to move on. At some point in the middle, one file said a manual merge was needed? Then it continued on, and after another short while, another error came up. Something about an unexpected instance or something, where "DBPF" was expected, but "DPPF" showed up instead. Then gave me the option to terminate the program, which I did.
     Searched for anyone else having these problems, found nothing, and here I am. I'll imagine somewhere I screwed up while creating packages. Can anyone else make sense of what that "0xe is not found" thing is? or that "DPPF" issue? ^_^ Thanks.

    

Clara:
Quote from: KawaiiMiyo on 2010 January 11, 22:00:28

    Searched for anyone else having these problems, found nothing, and here I am. I'll imagine somewhere I screwed up while creating packages. Can anyone else make sense of what that "0xe is not found" thing is? or that "DPPF" issue? ^_^ Thanks.


The DBPP error means you didn't compressorize that sims3pack before extracting it to package--make sure to do that for every one. As for the other, I've never run into it but have you tried renaming those problem files and seeing if they import?

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