Merging mods to increase Performance!

<< < (23/76) > >>

jezzer:
Quote

This is probably more of a question of s3pe, but I got an error saying: "Expected magic tag 'DBPF'.  Found 'DBPP'." while importing files as .dbc.

The program just stops there then, and the error message doesn't tell you which package causes the error either, is there any simple way to fix that?

As far as figuring out which package caused it, you have to watch the archive being built as it displays the names of the files being added.  The last file name displayed before the error halts the program?  Whatever file comes AFTER that one in your folder caused the error, and as Pescado said, it's probably going to be an uncompressorized store file that got converted to a package.

Of course, having said that, someone will come along after me and point out the giant flashing "this file caused it" button that I've missed all along.  :D

simfan:
Can some one make new dcb files for the new store updates for those of us with mac? It would be much appreciated.

Littlecat:
My thanks to you Anach.  My game had slowed to such a crawl playing was nearly impossible.  After following your instructions game performance has improved 90 percent.  The load time went from 10 to 15 minutes to 3 minutes, all of my CC is showing up and running fine and game play is on par with a fresh install without any CC at all.  To be honest, I wasn't expecting much from this experiment, only to be astounded at the difference it has made.  If you would be so good as to indulge my curiousity, I do have one question.  When merging files is there any reason one could not group them according to website or creator?  e.g., GOS.package or aikea_guinea.package.  It seems to me further precision might come in handy should one run into a problem after a merge.

 
             

captaincaliena:
I downloaded the Fancy Fashions set that is posted here and ran it through s3rc. I then converted to .package using Delphy's tool, and loaded the newly created .packages into s3pe as per the instructions in this thread.  That all went fine up until I got the "Manual Manage of XML Files Required Message."  However, instead of it detecting the 0x73E93EEB files, it's detecting a bunch of files marked 0x0166038C.  Currently, s3pe has those files marked for deletion.  Can someone please tell me if this is ok or normal?  I'm still pretty new to learning what all these different file types mean.  :-\

EDIT:  I went ahead and let s3pe create the file.  It saved in .package format and I plopped it in my "Packages" folder.  The game loaded up just fine, but the items were not there.  I am stumped.  I am also probably missing something really basic that I'm going to slap myself for once someone points it out to me...

GlamGirl:
Thank you for posting this information!

 I am using it to organize my files (much like the poster above by creator) but one thing I noticed is that in some cases, the files output are larger than the files input.  For example, I had a folder of Fresh Prince cars at 38mb, the output file of the .dbc file created is 48mb.  Another folder I had was 284mb, the output file is 387mb.  Any idea why this may be happening?

Navigation

[0] Message Index

[#] Next page

[*] Previous page