Colonization 212 - A New World - Updated Jan 3

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ingeli:
I updated to a new version, and posted two alternative versions (base game and less deco). No, I will not do color variations. This particular sim planet is blue. However, if your sims want to colonize another planet of other color, feel free to use the buildings I also posted, if you have use for them :).

http://simverses.net/blog/default.aspx

Moryrie:
Do you plan on making smaller variations of this? I remember seeing you intended to make smaller ones for your medieval world, but you never mentioned if you were doing the same for this one.

And I really like the blue. xD .. it was fun doing a photo-shoot in this world, even if the sim who I took photos of was... less than popular.

ingeli:
I downloaded her :) I think she must live there, she fits in :D. Well, I have played with the thought. Maybe when I have finished one or two medieval worlds, the medieval urge is now starting to remind itself. One reason I created this is that I play this hood and get my dose of modern, bright and simple, then I can happily go back to dark wood and brownish clothing ;)

Moryrie:
Yeah, I understand.  I get sick of certain types of decor and end up redecorating a lot since I don't really have specific themes going on in each game, though I've found the color scheme that ends up annoying me most is the red/white/black with dark woods. Best of luck with your Medieval worlds. ^^ And I'm glad you like her.

sgallaty:
Interesting.  I'm working on something very similar. 

The domes have to be in-lot, as world objects cause interference on the building plane. 

To constrain movement through the dome, you will have to build a wall.

The best way to position the dome over the lot is to build a 4-story square that is depressed 2 stories in the center of the lot, and then use that to change the elevation of the dome, then remove the squares you used to control the elevation.

That way the dome object won't occlude object/wall placement on the first 3 buildable 'stories', without being too elevated.

If you position it right, you'll end up with a nice concrete skirt in which to hide a low wall, so that your sims won't run through the dome itself.

I'll show some screenies later when I get home.

I'm currently trying to generate some lunar terrain that looks good using a paint program and importing the elevation table.  We'll see how that works out.

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