Anach's Sims 3 Mods - Updated 18th September 2014 (1.67)

<< < (60/62) > >>

Rubyelf:
Does anyone know which ones of these mods do or do not work for 1.63? So far I am not seeing any problems, but I want to be sure something isn't going to kill my game slowly from the inside.

bitterquill:
The only one I peeked into was AllBuyable, which is missing code for the EP11 books, at least. WinMerge is a really easy way to check where the differences exist. New code usually sticks out like a sore thumb.

notouching:
You can use the list here to compare the XML name/instance ID: http://www.simlogical.com/ContentUploadsRemote/uploads/2227/TS3_XML_Changes163_Nona.txt

If the XML is on the list, something's been changed about it. Some of the changes were very minor (or in some cases, insignificant, such as changing a comment only), so they might not be a big deal. Other XMLs had major changes, though, and those will cause problems when used with the wrong patch level.

If the XML is on the list, you can check the changes in WinMerge and decide if you want to use the mod or not.

Rubyelf:
I'll go through that all later, for now I've removed them all because I've discovered one of them is actually causing the future portal to reset constantly and I can't inspect it.

LittleBear:
I got the necro warning, but I'm posting anyway because of the popularity of these mods.  If I do wrong, I'm sure you all won't hesitate to tell me so.

Rubyelf:  I had the same problems with Anach's mods interfering with the future portal, and so far I've ruled out:

Burglar Tweaks
CAS Details
Children Train Sim Fix
Fires
Genie Tweak
IceCream Truck fix
Medical Panic Child fix
Newspaper Tweaks
No Annoying Music
No Auto Pet Wake Up
Party Tweaks
Reaction Remover
Vampire Tweaks

At least those are the ones I'm running right now and I'm able to use the portal.  This is just for anyone's information.  I'm not planning on doing more testing to find out specifics.

Navigation

[0] Message Index

[#] Next page

[*] Previous page