Create-A-World Tips, Tricks, and Annoyances
Lion:
Quote from: Erry on 2009 December 20, 23:25:00
Does Edit-In-Game randomly crash for any of you? It does for me, at the beginning of loading the neighborhood, but it had loaded the neighborhood ages ago, at least according to ProcMon. Then I look and it's overloading FullBuildep1.package, any reason for this? Also, after it overloads the fullbuild file, it crashes.
No, Edit-In-Game never crashed on me. But the world tool occasionally crashed a few times, not very often.
jrcaporal:
Quote from: kuronue on 2009 December 19, 22:12:14
How lovely. I'm sure we were all waiting with baited breath for jrcaporal to come along and give us their professional opinion. It's alright everyone, you can sleep at night again, jrcaporal thinks the tool is shit.
bitter much?
girlfromverona:
Quote from: jrcaporal on 2009 December 21, 05:09:29
Bitter much?
Much bitter better.
Quote from: ingeli on 2009 December 20, 21:06:08
A trick to make Edit-In-Game load fast, is to temporarily move out the DC Cache folder from Documents/EA/Sims3.
I discovered this literally two minutes before I read your post. Great minds, huh. :D Now to spread the word...
ingeli:
I even made a special DC Cache with the necessities for building, which I put in when creating worlds (=all the time now, lol) so I can have my special things to play with. I am even thinking of making two different: one with medieval stuff and one with modern. It means a little more time to load, but still acceptable, no need to leave it on over night..
A good thing at least is that hairs (my weakness..) are not at all used for building. This means the CC-folder with packages can be very slim :P
jrcaporal:
Quote from: girlfromverona on 2009 December 21, 12:52:45
Quote from: jrcaporal on 2009 December 21, 05:09:29
Bitter much?
Much bitter better.
No, I really ment bitter ::)
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