Create-A-World Tips, Tricks, and Annoyances
nanacake:
Anyone else having trouble placing game objects that no longer select/move after placed in painted blue non-route areas? My hood keeps having trees become stuck in these areas and delete key doesn't work, the only way I can delete them is using right click on them in the layer menu. Anything stuck also renames to Game_Object#, making it even harder to find. I tried unclustering/clustering trees with no results.Quote from: Lion on 2009 December 20, 21:50:53
I can see you have the same problem: edited textures do no look as nice. They have a "shimmering" effect, instead of more natural matte look that Maxis textures do.
The image I used was the base dirt, not the dirt street by accident, oops! It was a 1024x1024 high detail image when I opened it. I applied a new layer in photoshop for the faded overlay and flattened it. I think if you make a smaller image like 512x512 it could be less shimmery. I'll try editing the street texture to see if it has difference in size, etc.
Lion:
nanacake, the transparent_opacity_texture becomes black when the camera is pulled far away:
In the world tool.
In game.
Quote
I think if you make a smaller image like 512x512 it could be less shimmery. I'll try editing the street texture to see if it has difference in size, etc.
I tried to make it 512x512 or 256x256, still the same shimmery effect.
nanacake:
Just saw that when I went to edit in game, I think it's because of volume maps are wrong size. I will try to fix it.
Edit: No, I think it's picky about format. Trying RGBA8 now, the default for gimp wasn't it. Also, I realized why it did not work on intersection corners -because they rely on .tga maps. I thought I could make an all in one, but the different street elements rely on different texture formats for rendering at a distance. They didn't really plan custom roads to be easy.
2nd Edit: Fixed street/sidewalk transparent texture. Attached. Please let me know how it goes for you, I zoomed far out and close a lot. :D
Zazazu:
Quote from: Lion on 2009 December 20, 21:25:31
Zaza, that last picture of yours shows that you do not have an intersection at the end of the road. I remember that the world tool manual says you should have an intersection at the end of every road so the cars can turn around. Or not, I'm not sure if it really matters.
They work just fine. I read that, too, after I was all done. I haven't seen any public or townie vehicles get stuck up there. Granted, they spend more time on the low land at the Science building, the square, and the library I just finished. Also granted, I don't have that many townies as I only have four houses finished.
Erry:
Does Edit-In-Game randomly crash for any of you? It does for me, at the beginning of loading the neighborhood, but it had loaded the neighborhood ages ago, at least according to ProcMon. Then I look and it's overloading FullBuildep1.package, any reason for this? Also, after it overloads the fullbuild file, it crashes.
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