Create-A-World Tips, Tricks, and Annoyances

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uknortherner:
Quote from: Zazazu on 2009 December 18, 04:00:48

After doing an uninstall and reinstall of the base and WA, I still was having crashing on edit-in-game (or loading the exported map) with my map only. I then tried cleaning up my road bits and making sure that I had no dark blue connections. Saved and tried to edit in game again. Golden. Now I can move on to placing trees and such with the knowledge that all my work will not be in vain.

EDIT: Done.

You can download here. It is called Dragon Cay. There is a dragon, and the cay looks like its tail.

Remember, lots are basically blank and none of the functional rabbitholes have been placed. Should work in just basegame, but I'd be interested in knowing if some of the objects (mainly the dragon head) show without WA. Also remember, I like tiny lots. Most of the lots are at least 14x14, but I do have a 10x10 and a few 11x25s. There are very few "large" residentials over 20x20, but a few of the designated community lots should hold multiple rabbithole buildings. Loads if you use the compact ones found in the Pudding Factory.


I was going to try it, especially as I'm running the Base game only, but your link's broken.

Lion:
Quote from: KawaiiMiyo on 2009 December 17, 22:22:24

Also thanks Zazazu for that bit of info, thanks to you both. Got it figured out now. Last but not least. When placing a lot, does it have to be right up against the road? Or will it work 1 square off?

With how easily roads and things become crooked, It's hard to have things lined up exactly, and there have been a few times a lot might overlap a road if it was too close. So I started placing them one square away, could this be a bad idea? Is it safe to assume it will snap in place while playing?


From the official world help.pdf:
Quote

Keep world-placed game objects at least one tile away from the outside of the lot.
However, it also says:
Quote

Lots should have one side flush against the road to enable smoother smoother routing when Sims go from their house to the road.
Roads and sidewalks are world-placed game objects, so what's the best position of lots vs. roads/sidewalks? One tile away or next to it?

J. M. Pescado:
Next to. By "objects", they mean crap like rocks, trees, etc.

kittyuk:
When I try to 'edit in game' the caw tool crashes, any advice, please? I have read the posts on the page, but nothing helps.
When I opened a small world map and added one plant, I could 'edit in game', but when I then added a road, a couple of spaces for houses and some fish in the sea...................I couldn't 'edit in game'!

Lion:
Quote from: J. M. Pescado on 2009 December 18, 12:25:44

Next to. By "objects", they mean crap like rocks, trees, etc.


Ok, flush to roads. What if my road network consists of mainly sidewalks. Should houses best be placed flush to the sidewalk too? Would sims go nuts routing if they ain't?

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