Create-A-World Tips, Tricks, and Annoyances

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Rolfy:
Quote from: Skadi on 2011 December 21, 21:42:23

What happens when you zoom in?


Well I went into the world editor mode and zoomed in one notch, and it snapped back to normal (like below), and if I go down to Sim view it stays good, but as soon as you zoom out it deforms......
(closer)

(Sim view)

rosess:
You might have better luck exporting the terrain to a graphics editor and making changes there.  If you copy a slice of the circle that works, you can rotate/paste until the whole circle is uniform and then import the terrain (making a new save first).  Gradients made in Photoshop don't transfer as smooth terrain, but copying a part that you have already smoothed should work better.

Rolfy:
Quote from: rosess on 2011 December 22, 00:04:03

You might have better luck exporting the terrain to a graphics editor and making changes there.  If you copy a slice of the circle that works, you can rotate/paste until the whole circle is uniform and then import the terrain (making a new save first).  Gradients made in Photoshop don't transfer as smooth terrain, but copying a part that you have already smoothed should work better.


I would love to utilize your suggestion, but unfortunately I'm a noob in that department. I don't really understand how to import terrains to a graphic editor, and that whole process you explained. If you can maybe explain it in a bit more detail, I might be able to understand and try that. But anyway, I have uploaded the world for anyone to test out and see if they can get it to work.

http://www.mediafire.com/?7p8464c2cj9z9p9

kissing_toast:
You might want to consider taking this over to MTS, there's plenty of tutorials and threads there to help you. They also love to hold hands and walk people through each and every step. Not that you've met the MATY welcoming committee yet, but it's bound to happen sooner or later.

rosess:
Quote from: Rolfy on 2011 December 22, 19:16:58

Quote from: rosess on 2011 December 22, 00:04:03

You might have better luck exporting the terrain to a graphics editor and making changes there.  If you copy a slice of the circle that works, you can rotate/paste until the whole circle is uniform and then import the terrain (making a new save first).  Gradients made in Photoshop don't transfer as smooth terrain, but copying a part that you have already smoothed should work better.


I would love to utilize your suggestion, but unfortunately I'm a noob in that department. I don't really understand how to import terrains to a graphic editor, and that whole process you explained. If you can maybe explain it in a bit more detail, I might be able to understand and try that. But anyway, I have uploaded the world for anyone to test out and see if they can get it to work.

http://www.mediafire.com/?7p8464c2cj9z9p9



In CAW, look under the Terrain menu tab and choose Export Height Map.  You can edit the height map in the graphics editor and then import it back into the game, preferably into a fresh save in case the new map knocks around items you have already placed.  Bridges may need to be clicked to reconnect them to roads after a new map is imported.

If you're not experienced with a graphics editor, it's worth learning.  Lifehacker has a great Night School series on Photoshop.  For the time being, if you want to post your exported height map, I'll give it a whirl and see if my suggestion actually works.

Hand-holding may not be encouraged here, but it's nice to see signs of life in this thread.  It's disappointing that MATY hasn't shown much interest in CAW as we have a shortage of creatively nefarious worlds.  Not that it matters much for the time being, because Skyrim.

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