Create-A-World Tips, Tricks, and Annoyances
The_Goddess:
Cute, but you are going to have problems with the lots that go into the water. The sims will not fish there. I've tried it and it was a funny failure. Here is another problem I had.
http://www.moreawesomethanyou.com/smf/index.php/topic,18037.msg520252.html#msg520252
I kept a lot or 2 with just a corner in the water, but pulled all the others out.
PS. Those lots that are outlined in orange/red; they need to be removed and remade. The red means that they have been damaged or are otherwise unusable. Try placing them with snap to grid on. If the grid is not at the right angle for them to line up with the road, you can change the angle of the grid itself using the degree indicator at the bottom of the screen.
kazebird:
Ok, what does the yellow mean?
The_Goddess:
Yellow means community lot.
kazebird:
It's too bad about the water thing, because not only do I have to redo all those lots, but I also have to scrap my idea to make a pier.
Claeric:
Speaking of non-fishable water sims can enter...
That is caused by...well, it just being water. In CAW, when you lower the land, it doesnt FILL with water- it's just going through the water. The water is just one big flat square of moving transparent texture.
So a lot going into it is just a lot that clips through that texture. Similarly, if you have a lot close to the water (very close, and very low) and you lower the land, you'll get water. But since you aren't using the pond tool, it's not defined as water- it's just a hole.
Therefore, sims can walk into it and it doesnt count as fishable water. I exploit this a lot in my Paradise world, which has beach lots that have water mere inches beneath their sand.
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