Create-A-World Tips, Tricks, and Annoyances

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The_Goddess:
Quote from: meresimp on 2010 March 15, 17:08:52

Then it's probably not for me.... ;D
But thanks anyway.

The biggest problem for me is that my buildings will look so bad when I upload them if I am not very careful not to use anything else but basegame stuff



You could leave those lots empty and have people download the finished lots separately.  They can put them in place themselves and choose what CC to download.

Zazazu:
Wanted to share something hilarious that just happened. The "Import Height Map", or maybe both it and the "Export Height Map" tools are very, very borked. I was working on another neighborhood for use when the next L&P drops. Of course, once I started plopping down lots I started getting road triangling even though the ground underneath appeared flat. Same old same old. So I tried exporting the map and making sure that the problem areas were the same exact gray tone. This is what I started with:


And this is what the result of the reimported, slightly modified height map was:

The_Goddess:
Wow, those look a bit like my mountains started out looking like.  LOL

Dragon Slave:
Yikes!  I've imported some maps I made a few times and they've never been that spiky.  Could it have been the format you saved in?  I could sorta see this happening if it became pixelated due to the quality being reduced.  On second thought, seeing as how none of the original elevation was retained, maybe not.  That's really bizarre.

Zazazu:
I think it was more about the exportation process. When I opened the exported file, the many hills were like pure black and white swirls. It looked quite odd to me at the time. There should have been more of a gradation.

EDIT: Bugs in the creation aside, the finished product is beautiful and, so far, bug-free. I sincerely doubt I'll be sharing a built-up version as I'm being liberal with the cc.

       

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