Create-A-World Tips, Tricks, and Annoyances

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Ellatrue:
I've been able to place the city hall on a lot that is smaller than that using moveObjects, and had it go past the lot boundary a bit. I'm not sure the sims can use the object, though.

The_Goddess:
Quote from: phnxflyng on 2010 February 11, 02:53:38

I'm having trouble placing a city hall on a 64X64 lot. It claims that the object is going out of bounds, which it isn't.
The lot is totally flat. Should I use MoveObjects? Will that create any problems?


City Hall did that to me too.  It was the only rabbit hole that I had to use the moveObjects cheat on.

Steele:
Quote from: phnxflyng on 2010 February 11, 02:53:38

I'm having trouble placing a city hall on a 64X64 lot. It claims that the object is going out of bounds, which it isn't.

The lot is totally flat. Should I use MoveObjects? Will that create any problems?


The reason the community rabbitholes cannot be placed. It's because the terrain is not flat. However once the lot is placed on uneven ground, flattening the lot will not correct it.

Moveobjects is the easiest way to do it, but in my experience, putting a rabbithole on a foundation with a uneven lot will make the rabbithole load longer and be invisible during town view.

My solution to this problem is to remove the lot in CAW, flatten it then make a new blank lot. Repeat until the rabbithole can be successfully placed without having the moveobjects enabled.

I'm sure there might be an easier way but so far only this has worked for me.

Zazazu:
Quote from: Steele on 2010 February 11, 05:39:46

Quote from: phnxflyng on 2010 February 11, 02:53:38

I'm having trouble placing a city hall on a 64X64 lot. It claims that the object is going out of bounds, which it isn't.

The lot is totally flat. Should I use MoveObjects? Will that create any problems?


The reason the community rabbitholes cannot be placed. It's because the terrain is not flat. However once the lot is placed on uneven ground, flattening the lot will not correct it.

Moveobjects is the easiest way to do it, but in my experience, putting a rabbithole on a foundation with a uneven lot will make the rabbithole load longer and be invisible during town view.

My solution to this problem is to remove the lot in CAW, flatten it then make a new blank lot. Repeat until the rabbithole can be successfully placed without having the moveobjects enabled.

I'm sure there might be an easier way but so far only this has worked for me.

Uh, no. For one...it's flat. For two, rabbithole lots can be placed on uneven lots/terrain quite well. I do it all the time. I stick them into hills and such. The important thing is to make sure that the approach to the entrance is flat. Otherwise, you get random sims melding into the sidewalk.

I've never had any longer load times on my 'hoods (in fact, they seem to load faster than Riverview and Sunset Valley). I've never had display problems in town view.

Steele:
Quote from: Zazazu on 2010 February 11, 07:14:40

Quote from: Steele on 2010 February 11, 05:39:46

Quote from: phnxflyng on 2010 February 11, 02:53:38

I'm having trouble placing a city hall on a 64X64 lot. It claims that the object is going out of bounds, which it isn't.

The lot is totally flat. Should I use MoveObjects? Will that create any problems?


The reason the community rabbitholes cannot be placed. It's because the terrain is not flat. However once the lot is placed on uneven ground, flattening the lot will not correct it.


Moveobjects is the easiest way to do it, but in my experience, putting a rabbithole on a foundation with a uneven lot will make the rabbithole load longer and be invisible during town view.

My solution to this problem is to remove the lot in CAW, flatten it then make a new blank lot. Repeat until the rabbithole can be successfully placed without having the moveobjects enabled.

I'm sure there might be an easier way but so far only this has worked for me.

Uh, no. For one...it's flat. For two, rabbithole lots can be placed on uneven lots/terrain quite well. I do it all the time. I stick them into hills and such. The important thing is to make sure that the approach to the entrance is flat. Otherwise, you get random sims melding into the sidewalk.

I've never had any longer load times on my 'hoods (in fact, they seem to load faster than Riverview and Sunset Valley). I've never had display problems in town view.


Noted. Will re-evaluate a previous save. Thanks.

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