Create-A-World Tips, Tricks, and Annoyances

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dragonarts:
It's not the height, LauraW, it's the  forward to rear dimension on the photo. The height on that is actually set to 300, because I wasn't sure how much room it needed. If you look at the picture, you'll see that the terrain is repeated. It's also distorted from the original. It's as if my 256 x 256 map is being read as 256 x 128.

It doesn't seem to matter how I import the map into CAW. I've tried saving it to the desktop, and selecting it when I create the new world. I've tried saving it directly into the Heightmaps folder, and I've tried creating the world with a flat map and then importing the terrain map via the button in the Terrain tab. If it makes a difference, I use the Gimp.

Goggalor:
You need to convert your map to 16-bit grayscale, which GIMP currently doesn't support. In this thread Misty_2004 found a program to convert them with.

I'm pretty sure that ImageMagick is also capable of converting them, but it has a command-line interface and may take som getting used to.

dragonarts:
Thank you, Goggalor. It figures it would be something like that. I have Photoshop Elements. I think I'll just check and see if that will do the job for me before I download yet another Image program.

ETA: Elements says, "16-bit Grayscale

A high-bit image mode that can contain thousands of shades of gray. Photoshop Elements supports only 8-bit grayscale, an image mode that can contain hundreds of shades of gray."

So, off to download RawTherapee I go. Thanks for the info.

Goggalor:
For people with lag in the "edit in game" function:

I noticed it was only lagging while browsing categories with non-store launcher content, so I renamed the DCCache folder before opening world tool to temporarily disable the dbc files. This completely got rid of the lag for me. (I had copies of the dbc files both in mods/packages and DCCache since this was the only way to have both kinds of content available. for god knows whatever stupid reason.)

LauraW:
Quote from: dragonarts on 2010 January 12, 22:01:57

It's not the height, LauraW, it's the  forward to rear dimension on the photo. The height on that is actually set to 300, because I wasn't sure how much room it needed. If you look at the picture, you'll see that the terrain is repeated. It's also distorted from the original. It's as if my 256 x 256 map is being read as 256 x 128.


Ack! You are right. I didn't notice the repeated pattern..Not sure how I missed it since it is so obvious. Glad you figured it out.

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