Create-A-World Tips, Tricks, and Annoyances
Lion:
Quote from: J. M. Pescado on 2010 January 01, 17:53:03
The ability to subdivide a lot into multiple residences is presently being researched, but it's very possible to do such a thing in a mod. It may also be possible that these limitations are things artificially imposed by create-a-crap, and can possibly be bypassed with sufficient armtwisting.
:o Really?! "very possible" sounds really promising. DO WANT!
pbox, don't leave :'(. I love your lots, and am looking forward to more of them and worlds from you.
nanacake:
Latest AM makes the option for lockable doors (I think? It just started to appear?), with a few more mods making townhouses as apartments on one very long lot is possible. I have an idea pbox -if you used a new recolorable fence mesh the size and shape of a normal wall, then placed the fence on the lot edges, it could look pretty good I think. I understand your frustration though, they would still be faux walls.
Close lots are not very good for a slow computer (low RAM) though. I had high lot detail set to 1, but since the lots are all within camera range the game seems to have trouble deciding which one to focus. This results in lots consistently loading. So I have to keep it on at least 3 high detail lots.
pbox:
I actually wasn't asking so much because of party walls (it would certainly be great to be able to build them, but I already got used to the thought that it's not), more because I indeed "really, really, really love nailing lots right smack up against each other" =P. To me it's just normal to divide land like pizza, not with funny unuseable spaces everywhere, and this worked just fine in TS2 ever since the base game so I really don't see why I should have to bend over backwards now, just so that a crippled broken game will be happy.
I dunno, maybe it would work to close the gaps between lots with fences in "world space" rather than "lot space", but from what people said about routing on and off lots, I don't expect the EA routing to be able to deal with that. Seamless my ass.
robindw:
I have been slowly figuring out CAW thanks to posts here and elsewhere, but am having a problem. I haven't seen this reported anywhere - if it is, please let me know and feel free to delete this thread. :)
I have a large triangular shaped artifact that I cannot get out of my world. It appears in CAW and in Edit in Game. I had a couple others that I managed to get rid of by deleting misplaced rapids or distant terrains, but I can't seem to find what is causing this one. Any ideas?
(look in the upper left corner of the world.)
J. M. Pescado:
Try sanding down the affected areas with the smooth and flatten tools. It should go away once you remove any jagged undersea ridges or shoreline jaggies.
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