Create-A-World Tips, Tricks, and Annoyances

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pbox:
Thanks ingeli!

Just to make sure we're really really talking about the same thing (I've had misunderstandings with others about this in the past, probably a language issue): with "next to" I mean immediately adjacent, two lots sharing one border, like so:

|  Lot1  |   Lot2   |

and not:

|  Lot1  ||   Lot2   |

.. that would work, yes?

I guess I can deal with the other issues you mentioned .. it's not like this ever worked flawlessly in TS2 either (so I'm used to having to twiddle), but thanks for the heads-up.

J. M. Pescado:
Quote from: pbox on 2010 January 01, 15:46:38

Just to make sure we're really really talking about the same thing (I've had misunderstandings with others about this in the past, probably a language issue): with "next to" I mean immediately adjacent, two lots sharing one border, like so:

|  Lot1  |   Lot2   |
You can't do this, no. Create-a-crap will not let you place lots closer than one tile (of the in-game build grid equivalent) from each other.

Quote from: pbox on 2010 January 01, 15:46:38

|  Lot1  ||   Lot2   |
This works without issues, yes.

ingeli:
Just to confirm, there need to be one tile in between all lots, yes. Roads/paths can be adjacent though (thats what was discusses by other posters). Apparently routing on a lot and routing in the world around is separated. But, don't despair, the versatility of the lot sizes (total, from 1-64 tiles) makes up for this. Do try it, I think you will like it.

nanacake:
Quote from: J. M. Pescado on 2010 January 01, 15:57:56

Quote from: pbox on 2010 January 01, 15:46:38

Just to make sure we're really really talking about the same thing (I've had misunderstandings with others about this in the past, probably a language issue): with "next to" I mean immediately adjacent, two lots sharing one border, like so:

|  Lot1  |   Lot2   |
You can't do this, no. Create-a-crap will not let you place lots closer than one tile (of the in-game build grid equivalent) from each other.

Quote from: pbox on 2010 January 01, 15:46:38

|  Lot1  ||   Lot2   |
This works without issues, yes.


Yeah, once you see any (or all) sides your new lot edges turn red, that lot is unusable/invalid and will have to be deleted.

Lion:
Quote from: pbox on 2010 January 01, 14:50:01

It sounds a bit as if it weren't possible to put lots right next to each other (with no space in between) .. is that so?

Like Pescado said, you can NOT place lots right next to each other with no space in between. There has to be at least one tile of space in between. What I do is paint the terrain with paving_slateSquare or paving_riverRock (my choice for the town center) for the whole area, and leave it as grass for the suburbs.

In addition to that, since you can't build wall at the edge of the lot, the gap between two townhouse type of buildings is minimum of 3 in-game tiles.

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