Create-A-World Tips, Tricks, and Annoyances
Fourteenfingeredfiddler:
I've been playing around with bridges to see how they fare when it's not just a gap of water our puddings must cross.
Of course, something with this much potential to be awesome can't possibly work out well under EA, although I had suspicions for what comes next as soon as I came up with the initial idea.
Sims and Cars drive OVER bridges just fine, but like the in-game camera, there is no concept of going UNDER or THROUGH something.
It doesn't seem to impede travel to a Sim's destination in anyway, but unless you're fine with flying cars and floating pudding, bridges must remain as routes over the impassible only. I don't expect that messing with passability or routing data will change this because the means to do so seems very limited, but regardless I doubt it's in the game's capacity to allow for different altitude layered pathways.
jmtmom:
For 24-bit png conversions, you can use paint.net, it's free: http://www.getpaint.net/
It's less intimidating than gimp IMO.
Lion:
Quote from: dragonarts on 2009 December 23, 06:26:20
I don't know if this happened to any of the rest of you, but when I put the second world I built into the game, the first one I built disappeared. It wasn't a loss this time, as I wasn't very pleased with the results, and hadn't actually started playing it as a neighborhood, but it seems weird to me that the older custom hood would vanish when I added another. Also, I'd reinstalled Riverview before I put my custom hood in, though I hadn't checked to make sure it showed up. But Riverview also was not there. So, we're only allowed 2 worlds at a time?
No. I'm able to install three worlds at the same time at least. They show up in the drop-down menu in addition to Sunset Valley.
ingeli:
I like the copy-lot function i CAW, but you have to beware that not everything copies - stuff in basements seems to be deleted, and some doors/windows and special edits like windows on pool walls. What I do is that I copy the lot - its handy to see how it looks in new location. Then I replace it with a proper copy of the lot in EIG. Its also good that you can move the lots around when placed, rotate them and what not.
nanacake:
On my last EIG save something strange happened. It just said "Error" and that the save didn't complete. Tried to save again, took a very long time. The map fades to black as it saves each lot continuously -Is that normal behavior? This second time follow up message stated it saved successfully. Then, I noticed a hole appeared in the center of a mountain, but quitting back to CAW it's nowhere to be seen. I smoothed out the terrain just in case. I wonder if it's only graphical glitches in raised terrain. Hood is about done, so I will export it and test now.
Edit/Update: Another question: Did anyone who exported their world use the launcher successfully to install it? I tried to use the launcher but then it still wasn't showing up in the menu. So, I moved the .world file the launcher placed in Installed Worlds to the same place I had to put Riverview in C:/Program Files/Electronic Arts/The Sims 3/Gamedata/Shared/NonPackaged/Worlds and it worked. The mountain still has a hole in it. I think I can't fix it unless I remove the lots on top of the mountain then redo.
Navigation
[0] Message Index
[#] Next page
[*] Previous page