Create-A-World Tips, Tricks, and Annoyances
ingeli:
Yeah, I used the Chinese bridge. Someone said the Riverview bridges are not real ones, just roads with some special meshed sidepiece, not yet found in game. I will have a look at those walls, thanks for the tip :D
dragonarts:
Big thanks, Zazazu, for the reminder about the moveobjects cheat, though the first world I worked on the issue was more a matter of making the lots way huge, and then having tons of wasted space. I tried again with a tiny world, and I like the results much better. I did encounter one rather strange thing when I put it into the game. I don't know if this happened to any of the rest of you, but when I put the second world I built into the game, the first one I built disappeared. It wasn't a loss this time, as I wasn't very pleased with the results, and hadn't actually started playing it as a neighborhood, but it seems weird to me that the older custom hood would vanish when I added another. Also, I'd reinstalled Riverview before I put my custom hood in, though I hadn't checked to make sure it showed up. But Riverview also was not there. So, we're only allowed 2 worlds at a time?
Another thing I'm having a small issue with is saving the image for the town as a 24-bit png. Gimp apparently isn't capable. I did manage in Photoshop Elements, but the second time I tried to do it, I couldn't find the website I'd used as a guide the first time, and I couldn't quite remember what I did the first time. Anyone have a reliable link to a guide for this? I managed this time, after more than an hour of frustration.
Zazazu:
I use Photoshop (an old version) not Photoshop Elements, but the main idea should be the same. Construct your 256x256 image, then to to File and Save As. Pick .png on the pull-down menu at the bottom. Hit Save/OK. It should bring up a supplimentary window asking if you want to save it as interlaced or non-interlaced. Go ahead and pick non. Should be a 24-bit image. To check, go to open the new file, but right-click and pick Properties. On the second tab, look towards the middle. It should say Bit....24.
J. M. Pescado:
Quote from: Zazazu on 2009 December 22, 22:12:05
Best off working from a floorplan or making your own floorplan, then. For my terrain, most of the lots are so small that I've been building exactly to the constraints of the lot. For my 9x9 three-bedroom, two-bathroom model, I did a floorplan so that I can use it as a base on other lots. Especially since it seems that somebody's hack is intent on giving me a new family each time I build a lot, so I'm always stuck with one homeless townie family.
Well, it ain't MINE. AwesomeStory never creates new famblies. Ever. There is simply no event that does this. The only reason new famblies would come into being is if a sim requires workmates for some reason, and I've tried to minimize the occurence of even that. You know I hate townie-bloat as much as you do: it detracts from the Puddingland experience to have random characters no one knows clogging the view.
girlfromverona:
Quote from: ingeli on 2009 December 23, 02:53:40
Someone said the Riverview bridges are not real ones, just roads with some special meshed sidepiece, not yet found in game.
I've just opened Riverview Lite to see if the bridge showed up. And no, it's not there. It looks like you're right about the road and sidepiece. But why the hell couldn't they include that in CAW?
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